I checked my Auto Passive states first...and promptly realized I only have auto-states that increase stats. lol
So I checked the buff formula, changed a 0.75 to a 1.0... now its fixed. I sure feel dumb. xD Thanks man!
I'm having an issue with RPG Maker MV, for some reason whenever I playtest my current game the stats are reduced by 25%! so if the character has 100 Endurance/Defense, its reduced to 75 x.x I have no clue why its happening.
I know its some sort of a plug-in problem, or maybe a combo-wombo of...
So in Persona Q there are these 'reverse' accessories that would swap a certain stat with another while said accessory is equipped. (Example: St-Ma reverse would switch Strength and Magic, so 40 strength and 20 magic becomes 20 strength and 40 magic)
I bring this up because I want to do...
Hiya! Let's cut to the chase.
I want my character in the project I'm working on to use a spell that triples the power of the next spell/physical skill they use. Similar to the spells Mind and Power charge in Persona 3, 4, Q, and maybe 1 and 2, I haven't seen them sooo... yeah... Anyone now how...
Does anyone know a way to have a battle open with a special battle opening?
Like, say you're fighting a Frog King as a boss fight. I want the fight to initiate with 'The Frog King hops into battle!' anyone know a way?
back in RPG Maker VX Ace, the character generator had a really really nice Tan skin, but MV's is very odd and incosistent.
For reference, I'm thinking of the first skin tone of the second row for MV.
Anyone know of a fix or if someone made a better tan? I liked the tan skin :c
I tried your plug-in, it works well, thank you for the offer, but it doesn't quite match up.
In the game there are two characters who can use swords and shields, but one can dual wield if they wish while the other cannot, and they can equip the same shields. That's why I wanted an 'off hand'...
Hello everyone, I've noticed that Dual-Wielding is quite inflexible, being that the second slot is entirely a weapon slot.
What I want is the second slot to be an 'offhand' which will be able to use shields, and weapons without the rigidness of dual-wield or no dual-wield.
so if the actor can...
Trying to get the mechanics down for a cute, story-driven board game! I think I've accomplished dice movement, item effects, and activating a space's event when you land on it. Art is WIP. Hope to open a thread about the game soon!