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  1. Sinweaver

    Sin's Little bit of Everything

    Correct. Some are edited from the RTP, some are edit of other's creation (the original creators are notified and mentioned under each section), others are custom made.
  2. Sinweaver

    RPG Maker MV Yanfly Iconset Armour Recolour Request

    As promised, I have completed the request. For others who are looking for the recoloured version of the card icon, the download link is as follows: https://www.dropbox.com/s/8ib50jdrat3nwc5/IconSet_v3_20180823.rar?dl=0 The format remains the same. The first icon each recoloured row is the...
  3. Sinweaver

    RPG Maker MV Yanfly Iconset Armour Recolour Request

    Hi Atoms (@atoms), thank you for updating me on the situation on my old thread. I relocated my resources, or at least most of it elsewhere. If I remember correctly, I should have stored it in this zip file in in dropbox. https://www.dropbox.com/s/juklk93fh3yybzq/IconSet.zip?dl=0 When I am...
  4. Sinweaver

    Sin's Parallax Mapping Workshop [CLOSED FOR UNKNOWN PERIOD]

    Hello Guardinthena, Thank you for your expression of interest, but unfortunately, I have to temporarily suspend my services while I attempt to make my transition from university/part-time job into full-time employment. Every project, workshop, and pieces I am working on has to be put on hold...
  5. Sinweaver

    Sin's Little bit of Everything

    @semolous As requested. Animated eggs that works for both RMMV and RMVXA Made from scratch, no restriction whatsoever on what/where you want to use it for 2 images. Include !$ in front of the filename. Check the "stepping" checkbox on the bottom left hand corner of the event page to...
  6. Sinweaver

    [MV] Animated animal battlers

    @ramza Sorry about that. I remember you asking while I was away and I thought that I have responded saying that the chances of me doing so is pretty slim (I am rather forgetful sometimes). I have never been a fan of making animated battlers and cannot really commit myself to make another set...
  7. Sinweaver

    Sin's Little bit of Everything

    Help yourself out :)  I am not fussy about that at all . . . Thanks, everyone :)  
  8. Sinweaver

    Sin's Little bit of Everything

    @semolous if you want to use it for ace, you still could do so without modifications :)  Just need to add !$ before the file name. However if you want a smaller version of the egg, I am sure I can do that as well. @Noobk thank you :)
  9. Sinweaver

    How do you make a character suddenly appear while on an event?

    I assume that for the first event's page 2, all you did was turn the Culprit switch on?  Perhaps it is just me, but I think you are making this way more complicated than it has to be with all these different events.
  10. Sinweaver

    How do you make a character suddenly appear while on an event?

    Sorry, took awhile to translate from spanish + do my other work Based on those events, the player character moves forward (3 steps), followed by the conversation before moving forward again(2 steps). Then control switch A is turned on. The event starts after the map loads. Seems alright to me...
  11. Sinweaver

    How do you make a character suddenly appear while on an event?

    Most likely you messed up with your switches somewhere. IMO it would be easier if we can see your event page.
  12. Sinweaver

    Game & Map Screenshots 8

    @Gabu The changes to part A of your forest resulted in a better looking map, however the changes to your part B seemed forced. Personally the first one for part B is better as it already has a decent amount of area to explore and still has that deep forest feel. Edit: @jamzkie143: You may...
  13. Sinweaver

    Chronicles of Avalon

    The writer position is now closed. The remaining position open is a database manager (refer to the post above) -Thank you
  14. Sinweaver

    What is your all-time favorite Pokemon?

    Always a big fan of the bulky monsters (mostly those that resembles dragons) -- Groudon, Salamance, Gyrados, Kyogre, Lugia. Not Dragonite though (I just can't take Dragonite seriously). Or just (somewhat) bulky in general (Kangaskhan and Typhlosion). But I would never fail to have a Charizard in...
  15. Sinweaver

    Game & Map Screenshots 8

    @waynee95 Aside from what @IAmJakeSauvage said (especially the issue with the mismatched trees), you may want to look up on how to shift click part of your water. The plunge pool at the bottom of a waterfall tend to be deeper or around the same depth as the deeper parts of the water. To...
  16. Sinweaver

    Sin's Little bit of Everything

    Currently working on a Harry Potter map request and realized that I couldn't find any caged owl tile/animation, so I made some using @whtdragon's owls Credit: Kadokawa, whtdragon, Sinweaver (optional) Non-Commercial: Free. As long as it does not violate whtdragon's terms of use ...
  17. Sinweaver

    Mapping limitation

    @bgillisp I guess you're right. There is no reason for me to push for 100% accuracy since it is not quite possible in this case. Thanks.
  18. Sinweaver

    Mapping limitation

    @ksjp17 If you think thats the best place, then I'll trust your judgement and you are welcome to move the thread. Thanks. @bgillisp Unless I misunderstood what you said, I don't think that is quite possible as there are multiple buildings along the bottom side. If the buildings are...
  19. Sinweaver

    Mapping limitation

    Yes. I have considered indicators. Carpet is definitely not possible as it will be blocked by the building. And yes, I am looking for ways to adapt the map but I am out of ideas.
  20. Sinweaver

    Mapping limitation

    Recently I received a request to create a map of Harry Potter's Diagon Alley. Just as I started planning for the map, I come across a problem which I have not been able to come up with an answer for after much effort. As you (might) know, Diagon Alley is filled with stores on both sides of the...

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SF_People3_3 added!
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on
Doing RPG Maker News for this week. (January 14th - 20th, 2022)

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