As promised, I have completed the request.
For others who are looking for the recoloured version of the card icon, the download link is as follows:
The format remains the same. The first icon each recoloured row is the...
Hi Atoms (@atoms), thank you for updating me on the situation on my old thread. I relocated my resources, or at least most of it elsewhere.
If I remember correctly, I should have stored it in this zip file in in dropbox.
When I am...
Thank you for your expression of interest, but unfortunately, I have to temporarily suspend my services while I attempt to make my transition from university/part-time job into full-time employment. Every project, workshop, and pieces I am working on has to be put on hold...
As requested. Animated eggs that works for both RMMV and RMVXA
Made from scratch, no restriction whatsoever on what/where you want to use it for
2 images. Include !$ in front of the filename. Check the "stepping" checkbox on the bottom left hand corner of the event page to...
Sorry about that. I remember you asking while I was away and I thought that I have responded saying that the chances of me doing so is pretty slim (I am rather forgetful sometimes).
I have never been a fan of making animated battlers and cannot really commit myself to make another set...
@semolous if you want to use it for ace, you still could do so without modifications :) Just need to add !$ before the file name.
However if you want a smaller version of the egg, I am sure I can do that as well.
@Noobk thank you :)
I assume that for the first event's page 2, all you did was turn the Culprit switch on?
Perhaps it is just me, but I think you are making this way more complicated than it has to be with all these different events.
Sorry, took awhile to translate from spanish + do my other work
Based on those events, the player character moves forward (3 steps), followed by the conversation before moving forward again(2 steps). Then control switch A is turned on. The event starts after the map loads. Seems alright to me...
@Gabu The changes to part A of your forest resulted in a better looking map, however the changes to your part B seemed forced. Personally the first one for part B is better as it already has a decent amount of area to explore and still has that deep forest feel.
@jamzkie143: You may...
Always a big fan of the bulky monsters (mostly those that resembles dragons) -- Groudon, Salamance, Gyrados, Kyogre, Lugia. Not Dragonite though (I just can't take Dragonite seriously). Or just (somewhat) bulky in general (Kangaskhan and Typhlosion). But I would never fail to have a Charizard in...
@waynee95 Aside from what @IAmJakeSauvage said (especially the issue with the mismatched trees), you may want to look up on how to shift click part of your water.
The plunge pool at the bottom of a waterfall tend to be deeper or around the same depth as the deeper parts of the water. To...
Currently working on a Harry Potter map request and realized that I couldn't find any caged owl tile/animation, so I made some using @whtdragon's owls
Credit: Kadokawa, whtdragon, Sinweaver (optional)
If you think thats the best place, then I'll trust your judgement and you are welcome to move the thread. Thanks.
Unless I misunderstood what you said, I don't think that is quite possible as there are multiple buildings along the bottom side.
If the buildings are...
Recently I received a request to create a map of Harry Potter's Diagon Alley. Just as I started planning for the map, I come across a problem which I have not been able to come up with an answer for after much effort. As you (might) know, Diagon Alley is filled with stores on both sides of the...
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.