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  1. GazStation-5

    Cyclone Map Editor - MZ and MV

    Hi, I'm rpgmmv user and after I downloaded cyclone map editor mv.js it didn't do anything, am I missing something? edit: sorry now I can use it, I don't now why
  2. GazStation-5

    How do you organize dialogue when writing?

    Woah thread that very inspiring, this is my also my 1st experience writing story, since Scrivener paid so then I'm using manuskript- it's free, so far so good but who knows? still on early stage to say something about it :VXA2:
  3. GazStation-5

    Long time lurker here -- finally saying hi!

    hi newbie here, welcome back senpai! :MV2:
  4. GazStation-5

    Gauge Action System

    Thanks! post #33 by leoheart was greatly helpful with some adjustment have a good day! :kaojoy:
  5. GazStation-5

    Gauge Action System

    hi @ShadowDragon and this is inside the skill note <setup action> action common event </setup action> <finish action> if $gameSystem.gauge("fishing").successPoint(80); $gameSystem.gauge("fishing").isSuccess; else break action </finish action> now the result is always TRUE regarding the...
  6. GazStation-5

    Gauge Action System

    hi @ShadowDragon @procraftynation I tried to find the demo but unable to find it anywhere and it has been two days I tried to use it in battle but no chance, always gave me error, please help
  7. GazStation-5

    Adding Image

    So after some trial I think I can achieve it with YEP plugin with common event, so it solved then just not with full report Thanks!
  8. GazStation-5

    Adding Image

    Thanks! I have tried with slicing image as animation effect and not a fan of this way Thus from what I search so far I can do it as long as there is common event within battle sequence, so will try Yanfly plugin and update it soon :kaojoy:
  9. GazStation-5

    Adding Image

    Hi guys, I want to add big image into battle animation but this image was the result, any idea how to achieve this without slicing it? This is what I would like to achieve, Thank you!
  10. GazStation-5

    Hello, World!

    woah Thanks alot guys, appreciate it! I will try do my best! :kaojoy:
  11. GazStation-5

    Hello, World!

    Heyhoo! I'm an artist both 2d/3d verrry passionate about game development yet amateur one, so few days I saw discount on Steam so here I am, not so mysterious guy that wanted to make another idiotic H game with zero programming experience! Just let me die tryinggggg! omae wa mou shindeiru...
  12. GazStation-5

    Chrono trigger SNES style composition

    woah omg! your website and its contents were so amazing! love your works! :XP01B:
  13. GazStation-5

    Chrono trigger SNES style composition

    Your welcome @arsenaultk9, I think 1 man really can do a very small things but the most the interesting is let's go RAMBO and win the battle - I hope lol, against "warlord and their companion" was never easy task but nearly impossible ups -OOT too much Hey is that your drawing? also beautiful!
  14. GazStation-5

    Chrono trigger SNES style composition

    Hi there! very good music slow and exactly describe what you`d wrote. But in my opinion it`s need more stronger sense of feeling, what you need is more power of curiosity, more vibrant yet beautiful Break a leg!
  15. GazStation-5

    BGM Fade In Plugin v1.02

    Hi, it's give me syntax error unexpected unidentified BGM fadeInBgs 100 any ideas? Edit: oh my god, please delete this post I'm sorry not knowing there is fadeout BGS already available

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SF_People3_3 added!
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on
Doing RPG Maker News for this week. (January 14th - 20th, 2022)

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