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  1. Mimironi

    RMMV Chromo Engine Help

    Moghunter's Chrono Engine? If so, you just add this inside of an enemy's note box in the database: Dead Variable Id : X With X being the variable ID that you want to increase.
  2. Mimironi

    Floor-by-Floor Temporary Stat Penalty?

    @Cythera aaa not a fan of ptb... yeah, understandable! Definitely not a battle system for everyone :rswt And that's a fair point about, not knowing exactly what the next floor has... Though like you said, the wouldn't stop you from using your A-Team, which is also what I want! Trying to strike...
  3. Mimironi

    Floor-by-Floor Temporary Stat Penalty?

    @Cythera Yeah, I had considered the possibility of people only sticking to certain 3 & having other break the barrier the whole time, though I forgot to mention the battle system I'm using relies heavily on proper elements/resistances, so you may still want other characters for more important...
  4. Mimironi

    Floor-by-Floor Temporary Stat Penalty?

    Hello! I've been thinking about a side project, and was wondering how a specific mechanic like this would sound: So, let's say you have a total of 12 playable characters, but you can only have 3 in battle at a time. The game is formatted like a dungeon crawler, & the goal is to reach the top of...
  5. Mimironi

    RMMV Call of the Overseer (Demo Available)

    Log 5 [November 2021]: Mostly-Main-Menu-Management Hello! This is actually the last log of the year, huh? Well it’s been a wild year, and unfortunately, my devving took a backseat in the later half of it. So, this’ll be another shorter log. (As always, you can also find (usually) monthly dev...
  6. Mimironi

    RMMV Call of the Overseer (Demo Available)

    Log 4 [September 2021]: Menu's and Dialogues Hey! Hello! How’s everyone? The log’s gonna be pretty short! Life, and all. Also, many things I’ve been working on aren’t... entirely devlog-friendly (lore, dialogue, story, gameplay spoilers(?), etc)... So this time, I’ve... Made an in-game...
  7. Mimironi

    RMMV Call of the Overseer (Demo Available)

    @lolshtar Thanks for the feedback! Yeah, I'll be adding mouse control back in the next version. Honestly not too sure why I wanted to remove it in the first place lmao. I'll be aiming for more varied/challenging puzzles and battles down the line, but wanted to keep this section of the game on...
  8. Mimironi

    How do YOU make Luck relevant?

    I have Luck (currently called Skill, but might rename it) also affect the amount of damage a character does with status ailments like bleed/burn/etc, on top of all the default stuff luck does.
  9. Mimironi

    RMMV Call of the Overseer (Demo Available)

    Log 3 [July 2021]: *Customizing sfx* *Customizing sfx* Howdy! So, it’s the end of July… time for the next devlog! This time, I just want to talk about what I have and have not done! In the last log, I said that by the middle of June, I would have a video of one of the scenes+battles...
  10. Mimironi

    Eternal Dreamers | Free Battle RPG | 91% Positive on Steam

    I'm really glad to hear that this game's now in its fully released state! And it's great to see a video review of it! This game's come so far, woww,,, :'O
  11. Mimironi

    Eternal Dreamers | Free Battle RPG | 91% Positive on Steam

    WOOOO YEAH!! Congrats on that 10k!! :kaopride:
  12. Mimironi

    Checking Both the User and Target of an Item or Skill?

    @Kenen Thank you! I seriously can't thank you enough! I even tested the <Bond:x>, as well as the skills/items that targeted multiple people just to make sure, and it all works. Currently in the process of adding lines for the rest of the character combinations ^^ Oh, and while this didn't...
  13. Mimironi

    Checking Both the User and Target of an Item or Skill?

    Thank you both for offering to help! Trihan, I do have access to both of those Yanfly plugins, so that's no issue! :rhappy: Drakkonis, I do have Yanfly's SkillCore, though I think I'm still lost on how to check who exactly the user and target is inside Formula/JS code. So for skill core, I'd...
  14. Mimironi

    Checking Both the User and Target of an Item or Skill?

    Hello! I'm unsure if this is something that would require an MV-Specific Plugin/Solution or not, so I'm hoping this is the right section. What I am trying to do is increase "bond points" (currently stored in a Variable, but please let me know if there is a better method than variables) between...
  15. Mimironi

    RMMV Tower of the Starblessed

    Note: This game should take about 25-35 minutes to complete. If you find yourself stumped in a fight, use the "x_Battle Walkthrough" text file available in the folder! A short story of two people who have reached the fabled "Tower of the Starblessed"-- home of the rumored “Starborn” and its...
  16. Mimironi

    RMMV Call of the Overseer (Demo Available)

    Log 2 [May 2021]: Sprites? Yeah, Sprites! Hello! It’s the end of May, which means it’s time for the next devlog! There’s a few things I want to discuss, and those are: Sprites (+ Other Things Done This Month) Plans for June+July Thoughts & Plans for the “Major Update” So let’s start with the...
  17. Mimironi

    Ellenor's pixelart.

    These look amaziiiing! The animation looks great, and I really like that tiger-ish person with the mask, they look real cool and pretty...
  18. Mimironi

    Generic Skill Name Here

    I'm a huge fan of cool skill names! I always prefer them to Fire I / Fire II. Though I understand some people may just want to know what a skill does from looking at its name instead of trying to figure out what a skill named something like "Silver Ray Gambit" does. So I try to make it at least...
  19. Mimironi

    Eternal Dreamers | Free Battle RPG | 91% Positive on Steam

    Ohhh it's time!!! Player time! Those abilities look cool as heck. I'll probably start a new file just to see all the new story dialogue :kaopride:
  20. Mimironi

    RMMV Call of the Overseer (Demo Available)

    Just a tiny thing, but there's now a page for CotO on Itch! This was something I'd planned to do way further down the line, but it really is better to just do this now, huh? [Itch Page]

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I think Kipling said it best.

If you can make one heap of all your winnings
And risk it on one turn of pitch-and-toss,
And lose, and start again at your beginnings
⁠And never breathe a word about your loss,
(...)
Yours is the Earth and everything that's in it,
⁠And—which is more—you'll be a Man, my son!


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