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  1. Pyrathas

    Plugin like Yanfly's Item Synthesis?

    Haha ok. May take some time because I'm deciphering java to C# from school so I can be fluent in both
  2. Pyrathas

    Plugin like Yanfly's Item Synthesis?

    It helps alot trying it out now!!!!!!
  3. Pyrathas

    Enemy running from character on map

    Yanfly's Region events might help too.
  4. Pyrathas

    Custom Sub Menus pt2 Using variables for pages

    Any time. I have a few more I am planning but the problem is I'm more proficient in C#. It takes a bit to pseudo code, even eventing wise to javascript.
  5. Pyrathas

    FREE Seeking Idea Bouncers, Story Writer and Battle Animation Crafter

    Sure Right now I'm working on a school assignment (never coded until last fall) where I have to make a space invaders game in unity. If the screen name is similar, I will PM you there. Edit: I could use some database help we can discuss that.
  6. Pyrathas

    Experience Curve, leveling, leveled enemies

    Wow that is detailed! I had to print it out to read it better. Thanks! Yeah skyrim had a decent level system for enemies. I thought it was tied to player though.
  7. Pyrathas

    FREE Seeking Idea Bouncers, Story Writer and Battle Animation Crafter

    I'm studying to be a Game Designer and Narrative Designer at the Academy of Art University. In my signature is a link to my GDD here in the forums. My youtube channel has a 30 minute rambling of Character development. I use psychology, MBTI for personalities, and Narrative arcs. I can work for...
  8. Pyrathas

    Experience Curve, leveling, leveled enemies

    I agree! I always figured the best way was to tie it into the player level. But this causes the opposite immersion breaking like why is that rat stronger now? I psuedo coded something like If player.level = x (rat.level = base * player.level * size%). So the rat would level with the player based...
  9. Pyrathas

    Experience Curve, leveling, leveled enemies

    So the biggest turn off for me in RPGs, other than not seeing the enemy, is each enemy is a set stat and that's it. So slime is a challenge early in game, but annoying at high levels. VERY annoying. I found it more challenging and immersive when monsters level with you. So what I trying to...
  10. Pyrathas

    RMMV Necroficer (In Development)

    @admin So Do I make a new post for in Development? Or does this post get moved?
  11. Pyrathas

    Custom Sub Menus pt2 Using variables for pages

    Brief description: I have been making a custom submenu and figured out how to have an event reveal them. In Part 1 Here we will make the second Submenu page. Here is a video of what we are making: Requirements: RPG Maker MV Yanfly Core Engine Yanfly Main Menu Images In Part 1 we made a...
  12. Pyrathas

    Custom Sub Menus pt1 How to have an event reveal a submenu option

    Brief description: I have been making a custom submenu and figured out how to have an event reveal them. Here we will make the main Submenu page, and hide it until a switch is triggered. Here is a video of what we are making Requirements: RPG Maker MV Yanfly Core Engine Yanfly Main Menu...
  13. Pyrathas

    Show Picture Issue

    That worked. The X Y threw me off. I didn't think about the screen size.
  14. Pyrathas

    Show Picture Issue

    So I am trying to show a picture at a select Coordinate for a menu. So I used an autorun event, I set picture number to 1, origin is center, coordinates is 2,4. It goes to the upper left of the screen not to the coordinates. I even tried move picture, setting it to autorun, parrallel, but...
  15. Pyrathas

    RMMV Necroficer (In Development)

    Corrupted Blood is a storyline reference. Its a derogatory term for half breeds in the game. The first Necroficers were Halfbreeds. One used his abilities for good, the other for evil. Because the evil one's actions, all half-breeds were punished despite their innocence. Most of the Fae and half...
  16. Pyrathas

    6 RTP or Closer Statues Request for MV.

    Oh sorry. I forgot about that rule. I'll be more careful. But yes. I want the player to interact with the event saying the statue is supposed to be a certain God. It would share the theme of the god but the actual sprites would be different sharing similar themes. For example the Goddess of...
  17. Pyrathas

    6 RTP or Closer Statues Request for MV.

    I didn't want the characters being recognizable though. that's the problem. I would use the D tileset as they have the concept of a warrior, angel, ect, but doesn't have recognizable features. FSM Statues are smaller, more varied but clashes with RTP style My GDD calls for RTP styled art...
  18. Pyrathas

    6 RTP or Closer Statues Request for MV.

    Yes I am using the MV RTP sprites with some elements and recolors from whtdragon, candacis, Avery, Strumfells and Pandamaru. I am debating on some FSM mostly grass and landscape. I do not have the characters built yet as I am trying to design "Diety clothing" but I can whip up a placeholder...
  19. Pyrathas

    6 RTP or Closer Statues Request for MV.

    So I need a few Statues I am using FSM material but am finding I want to revert back to RTP style. My problem is I need a few statues for Temples. 64 x 128 I think? All humanoid but here is What I am needing descriptions in Soilers. No they are not mine, just part of my mood board I got from...
  20. Pyrathas

    RMMV: Codex

    So I know in MV there is a monster book and an item plugin, But I am looking for a plugin that helps me create the lore for the game that the player can collect. Something that gives a brief description of the towns the player visit, bio of characters, monsters, items, to even story lore. My...

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The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else.. :kaoswt2:

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