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  1. Ignore target during battle

    Thank you! the Target Rate is exactly what I was looking for, and as i'm only modifying one character's target rate, there will be no issues with the "no valid targets" case you mentioned, and i'm not including any entire unit skills. Thank you :)
  2. Ignore target during battle

    I'm working on a section of a game, and I have a character who for plot reasons, needs to be in the battle scene. For other plot reasons, I want to prevent the enemy from targeting this character, without that character being knocked out. I've poked around a bit, and can't see a way of...

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So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else.. :kaoswt2:

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