Search results

  1. Diablerie

    RMMZ I can't get Cyclone to work.

    I got it! I'll leave what I did here, maybe I can help someone in the future. To find out the version of NWJS the RPGM is currently using, open the task manager. Find the "nwjs", right click, properties and then details. You will have the necessary information. RPG Maker MZ 1.4 is currently...
  2. Diablerie

    RMMZ I can't get Cyclone to work.

    Yes, thanks, but I've read the page and thread from beginning to end. Fortunately in the thread some people manage to fix the errors, but unfortunately they don't specify how. However, the overview I got from reading (and sorry if I'm talking nonsense) is that it's all based on the NWJS version...
  3. Diablerie

    RMMZ I can't get Cyclone to work.

    Right. I tried to make the folderpath as simple as possible, and I got the same errors. About the message that aren't in english, it says: "The specified procedure could not be found." And about having the game in the library, sorry. I got it wrong. I believed that it was only possible to...
  4. Diablerie

    RMMZ I can't get Cyclone to work.

    Hi. I'm trying to use the Cyclone plugin so that my game has achievements on Steam. I followed this step by step: https://hudell.com/greenworks-mz/ I'm sure I didn't make a mistake to match things: Then the game folders and the lib folder: But I keep getting the same error messages...
  5. Diablerie

    What am I doing wrong when deploying?

    Really?! Well, maybe that's the end of the case. I just don't know how I'm going to do with Steam achievements now. Because the tutorial I was following required messing around with things in the www folder. But I'm going to poke around here and see if I can find anything. Thanks!
  6. Diablerie

    What am I doing wrong when deploying?

    I haven't changed anything in the deploy options. But I've tried using the encrypt options just to see the result. Same thing. Tried to verify file integrity on Steam. Same result. I plan on completely uninstalling and installing again the MZ. This won't affect the game development at all...
  7. Diablerie

    What am I doing wrong when deploying?

    No, I've already tried deploying it about five times. And I always delete what goes wrong. I've tried changing folders, everything. Unfortunately always the same result.
  8. Diablerie

    What am I doing wrong when deploying?

    Hi! I'm trying to learn how to put Steam achievements in my game. For that, I need to deploy to have an executable version. However, when I try, the final game folder just looks like the normal folder. I saw in videos and images that there should be only two folders. "www" and "locales". But...
  9. Diablerie

    RMMZ Help for coloring text in the "Name Window" (MessageCore)

    I managed it myself by tinkering with the plugin. If anyone ever falls into this thread: Just create a macro in the plugin options!
  10. Diablerie

    RMMZ Help for coloring text in the "Name Window" (MessageCore)

    Hello, I am using MessageCore from VisuStella. The text coloring option is not working in the Name Window, only in the Text Window. What I need to do? Thanks in advance!
  11. Diablerie

    RMMZ Sell only a single unit of an item?

    Hi, I hope it's not too late. Sorry for the delay, but the last few days were complicated. Come on! The plugin worked perfectly for the purpose of applying limited stock to the shops, however... I'm using CoreEngine, MessageCore and MainMenuCore plugins from VisuStella. So the menus got a...
  12. Diablerie

    RMMZ Sell only a single unit of an item?

    Wow! Thank you very much. I already stopped building the game for today, but tomorrow I will definitely test it. Thanks again and good job!
  13. Diablerie

    RMMZ Sell only a single unit of an item?

    Hi! I will try to be as direct as possible. Is there any plugin that will allow me to have sellers sell only a single unit of an item? Or even put a limited stock of items in stores? I am using MZ version. Searching through the forum and Google I found a HIME plugin, but it doesn't seem...
  14. Diablerie

    RMMZ Main Menu Core: calling a common event without having to choose the character

    I was using the second "common events" tab of the plugin. I switched to the first one and it worked perfectly. I think one is different from the other. The first doesn't ask to select characters. I think problem solved.
  15. Diablerie

    RMMZ Main Menu Core: calling a common event without having to choose the character

    Here is the thing: I click in "Time", which has the duty to execute a common event. After that, this screen appears, for me to choose a character: Only after this, the click, the event runs: The part about having to choose a character doesn't make sense and that's where I want help.
  16. Diablerie

    RMMZ Main Menu Core: calling a common event without having to choose the character

    Hi! I managed to add menus in the "Main Menu Core", more specifically one that brings a common event. However, before the menu closes and the command is executed, I need to choose a character and that shouldn't happen. I've rummaged through the plugin's support page and will probably have to...
  17. Diablerie

    Walking through the walls

    I didn't know about this trick! I learned something new that will definitely come in handy. Thank you very much.
  18. Diablerie

    Walking through the walls

    This makes some sense. Because always before I start the map, I do a kind of "sketch", dividing the rooms of a house for example and using any random tiles. I think that was it then! The strange thing is that during the problem I checked all the layers and there was nothing hidden "underneath"...
  19. Diablerie

    Walking through the walls

    I deleted the entire map and made a new one. Everything works fine now and I dont changed anything in the tiles configuration. I think I experienced a little bug.
  20. Diablerie

    Walking through the walls

    I'm testing some things through the map and I've found even stranger things. For example, in this entrance the character cannot enter the walls from the right. But enter on the left. There are random blocks across the map where the wall is working as it should and others where I can walk on it...

Latest Threads

Latest Posts

Latest Profile Posts

So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else.. :kaoswt2:

Forum statistics

Threads
118,618
Messages
1,117,372
Members
155,700
Latest member
Leomomr
Top