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  1. Trouble with events

    You're right, Andar. :) I haven't used that trigger in forever.
  2. Trouble with events

    1. Instead of Spherecontroller, it would be better to make Bluegoal triggered by Event Touch, upon which it would erase Bluesphere. 2. Activate the Wait for Completion checkboxes in your Move Route commands
  3. Socket system to support things like gems in FATE and Materia in Final Fantasy VII.

    Socket system to support things like gems in FATE and Materia in Final Fantasy VII.
  4. Mouse System

    Hey, I sure like your script, but I feel like it needs one more feature to be perfect. It would be awesome if you made it possible to type "MOUSE CLICK <4> <common event 1>" in the Map Note box, and then clicking on a bare tile in region 4 would activate common event 1. What do you think?

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So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else.. :kaoswt2:

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