Event Radius Check v1.0
This plugin will allow you to have events detect one another.
Set custom event name detectionSet radius of detectionSet which Self Switch detection activates
How to Use
Set the Self Switch you want to active in the Plugin Manager.Use the...
EDIT: a friend on another forum solved my problem. I was using thje wrong syntax on the event command.
is the correct code if any one ever needs it. I also edited it in the code below.
Sorry for double posting but...
Edit: well unfortunatly that didn't work. The events check things too slowly, so only 1 event would run in the time i needed. Any other suggestions?
Thanks, I wasn't sure it would work that way with EST Decore mod, but I think i got it working with that and selfvariables mod.
Okay, so I am using EST's decoration script and when an object is placed (event is copied from another location), I want it to check in a 3 block radius of itself to see if another event is near by.
Now I have used $gameMap.isXyHasEventName(/event_name/i,x,y) which is fine if you're always...
I was looking to turn on and off traits (mostly the skills restriction ones, but possibly weapons and armor). Its funny cause they have the option to restrict a skill type, however whats the point if you just don't add the skill in the traits then they will never have access to it. Seems like...
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! Though, I have no idea how to actually have the player put in answers.... might start a thread about it.
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else..