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  1. Event Updating Issue

    My events are similar to the final example you gave. It's just interactions between characters that relate to a story and is only supposed to happen once. Would this mean I'd need individual switches for every main game interaction?
  2. Event Updating Issue

    I'm aware this fix may be very simple and easy but I have events in a small town that play like they are supposed to, however when i enter a building within this town they seem to reset and replay. Does anyone know how I can fix this. Thanks.

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I did a video review on Psychronic Games' Star Shift Origins, as they did a review on my game.
Check it out!
SF_People3_5 added!
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Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine

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