My events are similar to the final example you gave. It's just interactions between characters that relate to a story and is only supposed to happen once. Would this mean I'd need individual switches for every main game interaction?
I'm aware this fix may be very simple and easy but I have events in a small town that play like they are supposed to, however when i enter a building within this town they seem to reset and replay. Does anyone know how I can fix this. Thanks.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! Though, I have no idea how to actually have the player put in answers.... might start a thread about it.