This thing bothers me right now...
I am planning to finally start making a game and was thinking of using some resources from here.
Now when I was adding and renaming the files/parts and tried using the generator, the parts are not usable.
It seems that you cannot have extra details...
What are, if there are, the difference of the stand-alone vs. the steam version of MV?
I'll be honest... I currently just have a cracked 1.5.1 stand-alone version... since I just wanted to try when I got to knew this program and has not made a proper game ever since...
Is there any plugin that allows a similar feature that Card Wars have?
here is a sample of it
It is basically a clock-like timed attack feature. A hand/sword spins like a clock's and you(the player) will aim to stop the hand in an area that allows your character to attack. In the...
I have two points here that I'd like to hear about :)
*Is it "good?" to not show stats ingame?
- I'm thinking about removing or hiding the status "numbers" in game. So it will be like you do not have a direct idea as to how strong a character is in comparison to another...
I am trying to make a cutscene within a Sideview battle. Problem is, I can't seem to remove the hud/UI to have it look like a real cutscene where you just watch. Please help?
Thanks in advance! :D
I am looking for a Cape similar to Shanks from Onepiece.
Here's the formal request.
Resource Type: Generator part
Maker Format: MV
Art Style: Same as common generator parts
Description: What I particularly want from the cape is its Collar design, and it somewhat covering the...
Well... I just learned that it's possbile to make an in-battle cutscene, like an auto battle. My problem now is... how do I make them use a skill.
To elaborate, what I wanted to do is:
1. have a conversation at the start, before fighting.
2. on their 1st turns, i just want them to trade...
Okay so I would like to ask if my idea can be done... From what I can understand from the rmmv event commands- specifically the battle commands, you can only control the enemy battler's stats and show animations...
So I already did make an in-battle cutscene using the commands, where when the...
Resource Type: Hair generator part
Maker Format: MV
Art Style: same as those in the generator (RTP?)
Description: similar hairstyle to Tsukasa Eishi or Takumi Aldini of Shokugeki no Soma.
Note: The walking sprite and battler part would be primarily important for me. doesnt really...
Umm hi, I think this is more of a question than a request (^w^)
I just want to ask if the mv cover art characters and battlers are available to download for free? My little bro gave me the idea of trying to look for them.
taht's all thankies
I've been having this kind of problem for two straight days now. Whenever I open my projects, it will say that actor.json is not recognized or doesnt work. Now I cant seem to replicate what i did yesterday to make it work again...
What i tried doing this time was...
Work on the Decepticon Seeker sprites is taking longer than I anticipated. I have five down: Starscream, Thundercracker, Skywarp, Acid Storm and Nova Storm. Three left to go: Ion Storm, Sunstorm (needs rework), and Slipstream. After completing their walking sprites, should I wait to post them after I've done a transformation sequence?
NEW CHARACTER ALERT!!!
Please, welcome to the stage...
Ramona Albright! A 20-year old World Key Guardian in training (More about the WKG's soon!), She is very impulsive, which leads us to the problem of the game. OOF. Kinda wanna wait till you know how to use the friggin World Key, huh?!
Bust sketch here!