To be honest, there's even a fifth reason scripters would help you:
Someone will accept your request just to point out they are able to do that, while others don't.
They actually accept your request if you state that "everyone else failed while trying doing this!"
Just a question... in practice, you haven't replaces RGSS scripts with RGSS3, but you ported VACE player on RMXP?
In case this isn't true, how have you managed to configure RMXP database to be compatible with RGSS3?
For VX to XP conversion, I had to manually add functions like the dual...
I was actually trying to use VX engine on RMXP and I succeeded in making everything compatible but the Tilemap, so this comes like an unexpected thunderbolt...
It looks like you actually succeeded in doing what I was to do ;)
Very nice tutorial and idea, this is surely amazing.
Work on the Decepticon Seeker sprites is taking longer than I anticipated. I have five down: Starscream, Thundercracker, Skywarp, Acid Storm and Nova Storm. Three left to go: Ion Storm, Sunstorm (needs rework), and Slipstream. After completing their walking sprites, should I wait to post them after I've done a transformation sequence?
NEW CHARACTER ALERT!!!
Please, welcome to the stage...
Ramona Albright! A 20-year old World Key Guardian in training (More about the WKG's soon!), She is very impulsive, which leads us to the problem of the game. OOF. Kinda wanna wait till you know how to use the friggin World Key, huh?!
Bust sketch here!