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  1. FrozenFacade

    RMMV Yanfly State Remove/Apply Common Event effects at the same time?

    I'm working on solving a larger issue but one solution I'm testing seems to be hindered at the moment. I am trying to play a common event when a state is applied by a skill but it also removes a state when it is used which I would also like to play a common event as it is removed. Part of...
  2. FrozenFacade

    RMMV Changing Skill Text Color Mid-Combat (Tried VE ControlText)

    With my game I'm trying to have a system where elements will do more damage if other elemental states are applied to an enemy. However with 10 elements it could be annoying for a player to remember which elements gain a bonus in that situation. I want to be able to color the text of a skill in...
  3. FrozenFacade

    RMMV Yanfly Charge Turn Battle, Display member order when they get multiple turns.

    Hey all, I'm using Yanfly's Charge Turn Battle (CTB ) type combat and I am having an issue when a party member has enough speed to take 2 turns before the enemy. Everything functions fine however there is no way to indicate to the player that the party member will be able to act again before the...
  4. FrozenFacade

    RMMV Issue with duration tinting pictures and BindPicturesToMap plugin.

    I'm currently having an issue with pictures disappearing when I try to apply a tint. I am using the BindPicturesToMap plugin which allows you to have pictures below the player. This is what my events look like atm --Event to Display Pictures-- --Event to Tint Pictures-- --Result-- (Top...
  5. FrozenFacade

    Issue with Custom Menu on separate map, using Yanfly Button Common Events.

    Hey all, I was following this tutorial to make a custom menu. Everything worked out great, however I have an issue with using a common event triggered by a button press. The player is able to push this button during movement, which transports them to the custom menu map. If the button is...

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Work on the Decepticon Seeker sprites is taking longer than I anticipated. I have five down: Starscream, Thundercracker, Skywarp, Acid Storm and Nova Storm. Three left to go: Ion Storm, Sunstorm (needs rework), and Slipstream. After completing their walking sprites, should I wait to post them after I've done a transformation sequence?

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