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  1. Pastel_Panda

    How to make a platform with no walls?

    The easiest way would be to set some invisible events around the platform and stair sides. Just use a blank tile from one of the tileset options when selecting the event graphic (or just leave the default, which I believe is a blank sprite?), and change the event priority from Below Player to...
  2. Pastel_Panda

    Remove "Fade" Effect from Menus

    So I have a second question regarding VXA finaddling, this time regarding the menu. I found something that removes the "open" and "close" transition for the windows so they just kinda pop into the scene, but I haven't been able to find one that removes the fading effect from the menu itself for...
  3. Pastel_Panda

    Attack + Inflict Self-Status?

    I ended up getting the same error when I tried changing the formula. I figured maybe it's because I had two parts to the actual damage formula (the character's attack being added to atk*4-def*2) so I took the first part out, but it still gave me the same error. I'll also add that I have not...
  4. Pastel_Panda

    Attack + Inflict Self-Status?

    So I want to include a sort of "berserker" skill in a project. This skill does damage to all enemies, but it also inflicts confusion on the user. Problem is, I'm not quite sure how to go about doing it. I tried adding it into the damage formula like so: a.atk + (a.atk * 4 - b.def *2)...
  5. Pastel_Panda

    Thinking about making a retro-looking game with a super-limited palette, like GBC style...

    Thinking about making a retro-looking game with a super-limited palette, like GBC style...
  6. Pastel_Panda

    How do you feel about enemy palette swaps?

    Personally I find it to depend on the game itself, so it's kind of case-by-case. When it comes to older games like on the NES, or games trying to emulate older systems, I give them a pass because it works to save on memory by just applying different palettes to existing sprites. For newer...
  7. Pastel_Panda

    Is saving the Element Crystals still a thing?

    As long as you have a way to justify finding the crystals (or whatever other miscellaneous Macguffin it would be), and a way to put a spin on it (like RCXDan mentioned, maybe the bad guys are trying to collect them first, a la Mother 3 with the needles), in my opinion I think it's a pretty good...
  8. Pastel_Panda

    Adjusting Combat Log Opacity?

    @Roninator2 Your solution is exactly what I needed! I'm kind of a scripting idiot, so this is a little bit ambitious for me (I've done little practice things here and there but never actually tried tweaking scripts before), but I think I've got exactly what I need now. Many thanks to both of...
  9. Pastel_Panda

    Adjusting Combat Log Opacity?

    So I'm trying to make a more retraux looking game with VXA, and I've been slowly but surely tweaking menus and the like to achieve such a look. However, I can't for the life of me figure out how to adjust the opacity of the combat log, nor the color. None of the code in Window_BattleLog seems...
  10. Pastel_Panda

    Roadmapping my big project, I have enough planned content for a demo release once I get started...

    Roadmapping my big project, I have enough planned content for a demo release once I get started on the actual project.
  11. Pastel_Panda

    Kai's MV Resources (Jan 19 2020)

    Simple but quite effective! They look great!
  12. Pastel_Panda

    Koru's MV Workshop

    Quite the assortment of templates! Very well done! :kaoluv:
  13. Pastel_Panda

    Realized how overly ambitious Fon Vitae is, so I'm gonna take the time to do a smaller project...

    Realized how overly ambitious Fon Vitae is, so I'm gonna take the time to do a smaller project first to get a better handle on things.
  14. Pastel_Panda

    Changed Fon Vitae from RMMV to RMVXA. I realized I don't know enough about MV to do such an...

    Changed Fon Vitae from RMMV to RMVXA. I realized I don't know enough about MV to do such an ambitious first project.
  15. Pastel_Panda

    Oh you shush! Any idea might seem embarrassing at first but once you get it out there you might...

    Oh you shush! Any idea might seem embarrassing at first but once you get it out there you might be very pleasantly surprised!
  16. Pastel_Panda

    Posted about my first project, holla. It's ambitious but the challenge just makes it all the...

    Posted about my first project, holla. It's ambitious but the challenge just makes it all the more worth it when it's done!
  17. Pastel_Panda

    "Tales of" Title System?

    I'm not familiar with Abyss or Vesperia as I've only played a bit of Abyss for the 3DS and never played Vesperia, but I did forget about the one for Graces. I do know that the Zestiria title system grants both stats and abilities, so I guess it takes after the Graces system? As for the system...
  18. Pastel_Panda

    "Tales of" Title System?

    I recall finding a script for it for VXA, but I haven't had any luck finding one for MV, so I figure I could ask here. Does anyone know of a plugin that replicates the title system from the Tales of franchise? The system gives different titles that characters could equip that adjust their...
  19. Pastel_Panda

    Gotta love that crippling depression, amirite?

    Gotta love that crippling depression, amirite?
  20. Pastel_Panda

    Not Exactly New, Per Se...

    Hello there, I'm Sami. I used to be on this forum under the username Eon, but unfortunately I lost the ability to get into that account (it's a long story that involves lack of phone service and too many email addresses), but seeing as I've been working on making a new identity for myself for...

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