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  1. Pastel_Panda

    Remove "Fade" Effect from Menus

    So I have a second question regarding VXA finaddling, this time regarding the menu. I found something that removes the "open" and "close" transition for the windows so they just kinda pop into the scene, but I haven't been able to find one that removes the fading effect from the menu itself for...
  2. Pastel_Panda

    Attack + Inflict Self-Status?

    So I want to include a sort of "berserker" skill in a project. This skill does damage to all enemies, but it also inflicts confusion on the user. Problem is, I'm not quite sure how to go about doing it. I tried adding it into the damage formula like so: a.atk + (a.atk * 4 - b.def *2)...
  3. Pastel_Panda

    Adjusting Combat Log Opacity?

    So I'm trying to make a more retraux looking game with VXA, and I've been slowly but surely tweaking menus and the like to achieve such a look. However, I can't for the life of me figure out how to adjust the opacity of the combat log, nor the color. None of the code in Window_BattleLog seems...
  4. Pastel_Panda

    "Tales of" Title System?

    I recall finding a script for it for VXA, but I haven't had any luck finding one for MV, so I figure I could ask here. Does anyone know of a plugin that replicates the title system from the Tales of franchise? The system gives different titles that characters could equip that adjust their...
  5. Pastel_Panda

    Not Exactly New, Per Se...

    Hello there, I'm Sami. I used to be on this forum under the username Eon, but unfortunately I lost the ability to get into that account (it's a long story that involves lack of phone service and too many email addresses), but seeing as I've been working on making a new identity for myself for...

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Me: *Decides to make a custom battle system for my game using events.*
One week later: *Decides to implement about 200% more tactics than originally planned.*
Another week later: *Decides to add in allies to battle and let you switch between them without using any of the default battle system or menu options at all because I'm a masochist.*
We got BASE COLOR, bois!! And sadness...

A game review, Eloquent Countenance by RachelDrawsThis.
SF_People3_8 added!

I'm wondering if it's possible to get the font used for the title in RPG Maker MZ's splash screen, because it's a neat looking font. I wanna use it for like, a title screen or something.

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