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  1. Save files saved to local data folders

    Hey, thank you for working so quickly on this problem ;) I've just tested a bit with the updated version and ran into this problem: I've tested with a new project and didn't make any changes to the code. After that I tried to change the line of the script into: var base = gui.App.dataPath +...
  2. OcRam - Audio_EX plugin (for MV)

    Really nice, thank you! Now it's working like a charm :smile:
  3. OcRam - Audio_EX plugin (for MV)

    I just remembered that I forgot to mention a critical part about the bug. You have to turn the BGM volume to 0 in the ingame options before interacting with the event. If the volume is at 10 or higher it works. But if turned off something goes wrong
  4. OcRam - Audio_EX plugin (for MV)

    It took me a while but I figured a way to recreate a bug in your Demo project that causes the problem I mean. First I created a new event. that looks like this: Then I set the BGM of the map to town1 When interacting with this event I get this Error: Since I have multiple fade bgm and replay...
  5. Save files saved to local data folders

    Hey, I tried using this plugin and everything related to the saves works fine. (they are stored in a folder named after the game inside appdata) However it looks like the game is then unable to find the config.rpgsave file. What I mean is: if you enable auto dash in options it only stays...
  6. OcRam - Audio_EX plugin (for MV)

    I'm using the latest version of both (v1.6.2 and your plugin) I think it happens if you setup many events with the plugins command (<aex>) and then use the fade bgs at some point.
  7. OcRam - Audio_EX plugin (for MV)

    I get this bug when ever I use the standard fade bgs command (The one that is provided by rpgm). Is there a way to fix that?
  8. Yanfly Save_Core add "input title" function on save

    Anyone got an idea how to achieve this? I still don't have a solution for this :frown:
  9. Yanfly Save_Core add "input title" function on save

    Hey, the last days I tried to modify Yanfly's Save_Core plugin so that when you save the game you get a popup window to enter a extra description (Title) for the savefile. I tried to do this via an actorname and the script: SceneManager.push(Scene_Name); SceneManager.prepareNextScene(ActorId...
  10. Lighting and Time Editor - Continued!

    hey, I've included this plugin into my project. and while the lightning and also in editor tools all work well I've encountered a problemm on larger maps (in my case 60x60) whenever I run from one side to the other the picture stutters for a few secs at random points. (fps drop from 60 to...

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I wrote a script everything worked fine until IDs and Names weren't being stored/called proper.. Turns out I used ' j ' instead of ' i ' for grabbing array element. 2 days of bug testing and rewriting to overlook a single little letter. I'm changing my default loop variables. Any recommendations? Maybe n & m? Kidding lol.
5 months and no progression at all, i love me.
1.6 update incoming with quality breakthrough! :kaoluv:

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I might try the mechanical bull at the fair on Friday... for one of the challenges, if you stay on for two minutes, you win $200. I might give that a try and see if I win--I'm pretty good at holding on to things.
Remaking a more streamlined version of my Remote Move map skill in MZ, just one switch and one variable to handle everything. If you seen the Move skill in Golden Sun before, moving far away items with your mind is pretty cool

MZtestRemoteMove.gif

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