Basically, whenever I try to put an animation inside the "<whole action>" tag, the animation doesn't
play at all, it just gets skipped instead. This issue only affects the animations, not other commands like
"action effect", and it only appears when I put the animation command...
I was massing arround with Yanfly's Visual HP Gauge plugin in order to change some of its functionality.
I managed to add a MP bar and modify some other few things, but then the game started to run deliberately
slow (with huge framerate issues, to the point it becomes extremely...
I was able to change the skill used when countering a physical move by adding "this._action.setSkill(x);" at the .invokeCounterAttack function in Yanfly's Battle Engine Core script.
Question is, I have no idea of how to actually set the damage of the attack chosen as the counter...
Question is, I want the guard command to stay on my game; but I want for the character to stay in its regular
animation while guarding insteadof doing the "guard pose". How can I do that?
Sorry if I posted this in the wrong place.
So, in the script "Window_MenuStatus" of my game, I changed these lanes
and the lanes
in order to achieve this specific character window size:
However, there exists an unwanted graphical bug. There's a "blank space" in the menu from the window that gets cut...
Basically, I want help in two different functionalities I want to add. I am a beginner in programming and don't know too much, as Ruby is my first experience in the area.
For first, I would like to add an option in the options menu so I could allow the player to change a game variable's...
I wrote a script everything worked fine until IDs and Names weren't being stored/called proper.. Turns out I used ' j ' instead of ' i ' for grabbing array element. 2 days of bug testing and rewriting to overlook a single little letter. I'm changing my default loop variables. Any recommendations? Maybe n & m? Kidding lol.