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  1. Runnyyy

    How to properly align Door Sprites?

    yeah I thought I got it right the first time I multiplied the sprites height and width, but I guess I was wrong haha! Thank ya'll :>
  2. Runnyyy

    How to properly align Door Sprites?

    Oh wow, thank you so much! this fixed my issue haha! I have dyscalculia so sometimes numbers and the like confuse me and make it hard to comprehend;; Because of that, would you mind explaining how you got the number 768 for the proper size? (I'm sorry if this is a childish request, I'm honestly...
  3. Runnyyy

    How to properly align Door Sprites?

    Hello again! I'm here asking another super n00b question ;w; I'm trying to make just a few doors a bit longer/taller than the standard or default doors, and even after following some tutorials, I seem to keep doing something wrong? My doors keep being cut off strangely, and even though I...
  4. Runnyyy

    Hello! I just wanted to tell you: Thank you for your help! I hope I didn't come across as rude...

    Hello! I just wanted to tell you: Thank you for your help! I hope I didn't come across as rude, it was not my intention! I'm sorry I'm still new to all this, (I'm even fairly new at using forums, even though I'm an old woman haha) but I wanted to show my appreciation :> Thank you again!
  5. Runnyyy

    Creating "Boulder bridge" puzzle event help

    I've stated the solution in the post #5 above and/or this post: LINK , Even though it's not the exact solution I requested in the description or first post, this solution via the video tutorial made it much simpler and was almost exactly what I was looking for, in a way I couldn't put into words! :>
  6. Runnyyy

    Creating "Boulder bridge" puzzle event help

    yeah but...the pictures don't tell me WHAT: "Get Location Info : #0004, Event ID (5,7)" What event is #0004? What is "Control Variables :#0025 = This._eventId" ? I had to search and google to figure out how to use "eventId", I had no idea to use that in the "script" section, and also, since none...
  7. Runnyyy

    Creating "Boulder bridge" puzzle event help

    I think there's been some sort of misunderstanding? I've already fixed the issue I was having, and maybe this might be a possible language barrier, but I've no idea what you mean by what you've listed above;; I don't understand the wording or the explanation, but like I've said: I found a good...
  8. Runnyyy

    Creating "Boulder bridge" puzzle event help

    I mean for example, If Boulder 2 is pushed before Boulder 1, then which one will trigger which "boulder in water" event? another example: (This happens if I move the boulders out of order) it's mostly an aesthetic / visual issue, because "logically", if you push ANY boulder into the water...
  9. Runnyyy

    Creating "Boulder bridge" puzzle event help

    Is there a way you can show me with screenshots? I'm copying what you've written but it doesn't seem to be working for me. as for my map, I have the first boulder set at coordinates: 53,45 and the boulder to be in the water would be: 49,48 I know I need several boulders to continue, but I still...
  10. Runnyyy

    Creating "Boulder bridge" puzzle event help

    I'm sorry, the way this is worded makes me confused... Are you saying I need to copy/paste this entire page into each boulder I create? and, what do you mean by "Here the Eventcode, its just copy paste for all 3 boulders, but you need to change Variable4 to match the id of the event the code...
  11. Runnyyy

    Creating "Boulder bridge" puzzle event help

    Hello again! I'm trying to make a puzzle where the player must push several (re: 3) boulders into the water to form a type of bridge to cross. I would also like to make it so that after (1)One boulder is placed into the water, the player may walk OVER the FIRST boulder (already submerged), and...
  12. Runnyyy

    Help using animated sprites with several frames (Fixed!)

    Ohh I misunderstood what you meant by 'manually' hahaa, I actually just got done doing exactly what you've listed here! :> I believe I've got it figured out, thank you!
  13. Runnyyy

    Help using animated sprites with several frames (Fixed!)

    ah i tried that but when using the stepping/walking animation, the full animation doesn't play out/it doesnt use all sprites
  14. Runnyyy

    Help using animated sprites with several frames (Fixed!)

    Do you know how I would go about manually animating it though? I've tried a bit by referencing the gates/door animations and even looked through this particular example: LINK but I keep ending up with the sprite file being grouped like so (instead of individual sprites): So i'm not sure if I'm...
  15. Runnyyy

    Help using animated sprites with several frames (Fixed!)

    Ah, ok! I'll check this out, thank you! :>
  16. Runnyyy

    Help using animated sprites with several frames (Fixed!)

    Hello again! I'm making this post to request how I would go about using a specific spritesheet with several frames for an event (specifically, for this sprite: LINK ) I understand how to use simple animated sprites such as walking sprites and door opening sprites, but since this spritesheet...
  17. Runnyyy

    Help Creating Avoiding danger Puzzles

    This!! This is working for me! Also! I'm so sorry everyone involved, I JUST found out what I've been doing wrong! During the flash sequence I had in place for when the player is 'hit' by the fireball, I forgot to UNCHECK the 'wait for completion' box for the flash animation! :kaodes:I'm sorry...
  18. Runnyyy

    Help Creating Avoiding danger Puzzles

    I'm sorry, yes I do need it to bounce back and forth and how do I have it set for a collision? I'm sorry I don't quite understand what you mean by 'don't need the event location after each movement route', when only route has been set? unless I'm misunderstanding something.. I'm sorry, I'm very...
  19. Runnyyy

    Help Creating Avoiding danger Puzzles

    Ahh, now for some reason, the event only triggers if harold/player interacts with the fireball from the side...I changed everything as you've suggested (minus the inflict portion as I'm still testing) and the fireball passes over the player, but if i stand a tile next to it and interact with...
  20. Runnyyy

    Help Creating Avoiding danger Puzzles

    Actually, I was able to "fix" the fireball flying off the map, I'm not sure what did it but I did add another line for: Set this event, movement: through ON so maybe that had to do with it? Either way, the fireball IS repeating properly, but now I'm stuck with the issue of nothing happening...

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I was planning to release a useless plugin for april fools, but then I thought I let it be.
Tfw every dev around me is using Live2D in their MV games and make me question my skills repeatedly.

Spending the day reworking my maps, especially the first "biome". This time it's not even in the dark. :LZSwink:
Activity on the forums has increased lately, probably because of people staying home. The amount of work for moderators has increased lol.

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