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  1. RCXDan

    It's a good feature.

    It's a good feature.
  2. RCXDan

    April 2020 Goals and Progress Thread

    I've started the thinking progress for my entry for the No Travel Game Jam as a way to un-crustify from not touching the engine for so long. Maybe even get back to working on my main project. It'll involve these two ( ) being stuck in a small town where they have to figure out the cause of the...
  3. RCXDan

    No Travel Game Jam

    I am fascinated. Might be just the thing to kick me out of a writers block, too.
  4. RCXDan

    Large NPC Collision

    I tested it out and it works 75% how I wanted. (I used Hudell's script first) The 25% that doesn't work is that even though the hitboxes are larger even when they're mobile and that player/event touch works (this by itself makes amazing eventing potential), the ABS tools don't seem to connect...
  5. RCXDan

    Large NPC Collision

    As the title says. Is there a script somewhere for VX Ace (I know there's one for MV) where you can customize the tile size of NPCs on the overworld? This is useful for me because I'm using Falcao's Pearl ABS system and I plan to have big boss monsters on the overworld.
  6. RCXDan

    RMVXA How do you create a magic system that both works mechanically well and conceptually well within the game world?

    I'd just keep it with something simple and flexible, but I'm just gonna echo what everyone is saying and make what works mechanically before you go into any lore stuff. For example, everything in my game uses soul power. Boom, that's all the explanation you need. I can see it being an issue...
  7. RCXDan

    More talk about bosses

    Had to catch this thread despite only being on my phone at the moment. Either way I have quite a few thoughts in terms of bosses: Boss Rushes: I'm mixed on this one cause like, if done well it can be a sign of how far your characters have grown since they last fought these bosses. If done wrong...
  8. RCXDan

    Disgaea 5 or making my game... got me in a real hard place here, Universe.

    Disgaea 5 or making my game... got me in a real hard place here, Universe.
  9. RCXDan

    Honestly it would be to make something that can stay as evergreen as possible, with something...

    Honestly it would be to make something that can stay as evergreen as possible, with something that keeps people coming back to analyze the story or just replay the game over and over due to the sheer amount of tools to work with.
  10. RCXDan

    Sound design does a lot of heavy lifting for me enjoying games, if I have to be honest. The...

    Sound design does a lot of heavy lifting for me enjoying games, if I have to be honest. The Undersea Palace in Chrono Trigger would be a lot less interesting if the music didn't keep playing through the fights, for one.
  11. RCXDan

    RMVXA The Dark Heart | [Demo Available]

    March update now that I've had some time to breathe from college: Plot - * Spoilers. * But in all seriousness I work on the story and world daily to enhance the experience. Probably to the extent where I'd be a little better off working in the editor :rswt * I have been thinking of revising...
  12. RCXDan

    Attack an enemy, get a reaction

    So, a thing I've been thinking about is having enemies react to normal or even special attacks like in Chrono Trigger. Like, is there a method where "X enemy is hit with [player attack], forcing them to react" either through conditional branches or scripts? Ex. Boss is in a defending stance...
  13. RCXDan

    @Black Pagan I'm not talking about what games you would play, I'm talking about how you'd tackle...

    @Black Pagan I'm not talking about what games you would play, I'm talking about how you'd tackle the process of making one. I always make sure the gameplay loop is dynamic and interesting, cause you could have an amazing story but lose me with a game that never spices itself up. I'm mainly...
  14. RCXDan

    You know, I sometimes ponder if working on the story and details is more necessary than the game...

    You know, I sometimes ponder if working on the story and details is more necessary than the game itself. Its... technically work, just not direct. Like for me specifically I never stop evolving the story based on what avenues I can approach in gameplay and then I get anxious thinking "hey good...
  15. RCXDan

    [MEDIA] like this?

    like this?
  16. RCXDan

    ... I was thinking of making a game themed around the Oracle of Seasons/Ages GBC artstyle. Glad...

    ... I was thinking of making a game themed around the Oracle of Seasons/Ages GBC artstyle. Glad to know I'm not the only person who wants this retro aesthetic.
  17. RCXDan

    How did you get this picture of me? : O

    How did you get this picture of me? : O
  18. RCXDan

    Oneshot is the only really good one I know is released on Steam.

    Oneshot is the only really good one I know is released on Steam.
  19. RCXDan

    Is saving the Element Crystals still a thing?

    It's a good fallback trope. Hell, I use it in the form of ten elemental keys for my game. What tends to get me excited though is if some of the Big Plot Coupon crystals can get stolen/the bad guys get it before you. Like it'd be a good way to introduce realistic tension since hey, someone else...
  20. RCXDan

    To use tropes or not to use tropes in your game...

    The best method I follow is to build a foundation first and then worry about being original or unique later (or maybe even never!), which often requires using tropes, twisting them and adding depth to them. If I had to throw a really wild guess, what gets people saying "you have to be more...

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I couldn't have Taco Bell, so I grabbed a giant piece of strawberry cheesecake instead.
Guys one of our Animal Crossing Villagers (Sherb) just told us that he hoped that the villager who was having her birthday had as memorable of a birthday as his sixth birthday. Which was "the one where the clown went into our house and never came back" and that "his mother says she still sometimes hears the honking in the walls".
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