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  1. ct_bolt

    Force/Simulate Item Effect/Use (on map/in main menu)

    There's not really an easy way to force an item to be used from mainMenu/map correct? Question: What's the best way to force the player use an item (even if the player doesn't even have the inventory)? Current Answer (formatted to fit in script box): See demo :) Edit: Think this is about...
  2. ct_bolt

    [Character Sprite] Expansion of Sprites (Pretty please)

    Hello kind folks, Long shot... ...but I would really love to see an expansion of these freebie sprites found at craftpix: click here to view Sample: Request: I would like the following expansion of the sprites to match the originals as closely as possible. Number of frames is up to you but...
  3. ct_bolt

    "Best" Momentum & Gravity Jumping plugin?

    I know this has been asked a billion times over before but I haven't really decided what approach to take soo I'll ask anyway... Question: "Best" Momentum & Gravity Jumping in Scene_Map plugin? Any available? ...and if so what is considerably the "Best" Jumping plugin to accurately use momentum...
  4. ct_bolt

    Certain zoom values create pixels above character sprites?

    Can someone please help me out? Problem: Can't seem to figure out why certain zoom values such as 2.25 create pixels above the character sprites (events/player). $gameScreen.startZoom($gamePlayer.screenX(), $gamePlayer.screenY(), 2.25, 1) Meanwhile zoom 2.4 & 2.6 work nicely: Is there a...
  5. ct_bolt

    Window Background Image/Mapshot with Effects

    Description: Display a custom image "behind" messagebox, pictures, busts. (animated effect optional) Features: How To Use:[/spoiler] Screenshots: Demo Download: CT_Bolt's BgImage v1.51 (Testing) Demo: Click here To Download Plugin Page...
  6. ct_bolt

    OnChangeVariable

    Description: Run common event (and/or call script) when variable(s) is changed. How To Use: Set up the list of Variable & Common Event, and/or Script Call (Optional) Pairings Additional Features: Download: OnChangeVariable Plugin: Click Here to Download History Log: Version 1.00 Initial...
  7. ct_bolt

    Help with my bind events script, when/how to update position?

    Recently I started to create a plugin to bind events to certain objects like players and followers... See here: https://rpgmakermv.co/resources/bind-events.1470/ However I've been having trouble getting it to sync perfectly though... Currently I set the "bound event" location to the followers...
  8. ct_bolt

    Rotating Events?

    How do I rotate an event? I have an single image of a saw blade graphic that I would like to make "spin". I would like the event to rotate around an axis, default being the center of the event graphic. I know I can load up gimp and create a sprite sheet for this effect. (This is the method I...
  9. ct_bolt

    Mouse drag event?

    I was playing around with Mouse System Ex by Tor Damian Design. Loving it so far, but then a thought occurred to me... how would I go about dragging an event to another spot? Perhaps this plugin cannot handle this (at least alone). Any suggestions?
  10. ct_bolt

    Events Touching Trigger v3.20

    Event Trigger Current Version: v3.20 Introduction: Ever wanted events to "touch" each other, well now you can! Couldn't really find a way to do this in RMMV so I decided to write a plugin. Features: Run common events for when events touch each other. :cutesmile: How to Use: Setup the...
  11. ct_bolt

    ✩✩✩ ☺ CT_Bolt's MV Creation Page ☺ ✩✩✩

    ✩✩✩ ☺ CT_Bolt's MV Creation Page ☺ ✩✩✩ Hello everyone, this will be where I will post my resources for RPG Maker MV. :cutesmile: Terms of Use: Feel free to use in Commercial or Non-Commercial games. You may edit this if you like; Please let me know and post your edit here...
  12. ct_bolt

    [SV Animated Battler] Slime & Bat RTP Style

    Slime (Request) Bat (Request)   I have used SV_Battlers from SV_enemies that byBibo has made and also Animated Battlers by Ækashics they are quite nice; They're not really quite what I need though. Thank you for taking the time to read this post :)
  13. ct_bolt

    Please help me identify these games.

    So I was just watching this video of some amazing looking games created with RPG Maker (no clue what version). I would really like to play some of them & learn how they we're made. So I ask you, does anyone know the name (or any other info) of any (or all) of the games shown in the video...
  14. ct_bolt

    [ACE] Web-Browser... is it possible?

    Is it possible to script a web-browser in VXAce?  :unsure:   If so... could someone break it down for me? :) PS. I do know that basics of RGSS3 (for the most part). ;)
  15. ct_bolt

    Is there a way to "seal" (disable) the attack command?

    Premise: I've created a skill that uses a "Pistol" weapon type & also requires ammo to use that skill. Problem: You can just click attack which just attacks using what ever you have equipped without requiring the user to have any ammo. Question: Is there a way to "seal" (disable) or remove...
  16. ct_bolt

    CT_Bolt's Timers

    CT_Bolt's Timers v3.0 by CT_Bolt Features A whole new set of timers (unlimited ;) ). Each has Custom properties (font color, font size, x, y, z, etc.). Scheduled Tasks (turn on/off switches, run common events at specified time including start & expire) Let's you press buttons with while a...
  17. ct_bolt

    VE - Sprites in Windows

    Awesome Script! Thank you for all the hard work you've done. BD For those that don't understand how to implement this script here is a little script I put together... Just paste that as a new script bellow the Sprites in Windows script.
  18. ct_bolt

    Mirror Events

    Cool script, should prove quite useful :)   ... but when this is used with Victor Engine - Pixel Movement the event moves way to much, any way to fix that? :unsure:
  19. ct_bolt

    Albic's Game Settings by Yourself

    Thanks for this nice and easy to use script. BD I did have to edit a few variable names to get it to work though. Line 75 GameSettings::MAX_Level_EDIT to GameSettings::MAX_LEVEL_EDIT Line 76 GameSettings::MAX_Level to GameSettings::MAX_LEVEL Edited Script:

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