So there's a mechanic of game design that I've been wondering about a lot lately. The illusion of choice. What is an illusion of choice? Well it's where you're given 2 or more choices but they all ultimately lead to the same conclusion.
Let's have some examples. :3
How bout another?
The main character for the first game was originally going to become a member of the party in the third game but I'm probably changing him to an important NPC instead. That brings the third game's total ensemble roster down to nine with one optional secret character.