Everything about this is pretty cool, the music drove me absolutely insane though, I had to mute the video. I like your additions to the DLC tileset, I think you're doing a great job in the art and design department.
Added a new screenshot that shows the concept behind Hunter's combo attack system.
Most basic attacks and abilities will have layers of combo inputs that must be put in the correct order. Not shown is a timer that displays the amount of time left for combo inputs. The idea is that you'll have a...
It's mostly a balance update with bugfixes. Several new abilities have been added and can be unlocked as you purchase abilities. The game's difficulty is supposed to ramp up after that boss fight and I felt it was just slightly over-tuned (I only nerfed it by like...
A new version of the demo has been released and all download links have been updated. This new version clarifies some of the game mechanics and provides some relief for RPG first timers. Some minor bugs have also been fixed.
I'd also like to take this as an opportunity to invite everyone to...
2/25/2017 Update: A new version of the demo has been released! Enjoy!
The Long Road is a heartwarming, hilarious and (sometimes) tragic Adventure RPG scheduled to release in Q3 2017 on Steam.
At least 5% of all proceeds will go directly to fund no-kill animal shelters!
The game features 100%...
What is the size for the default battlebacks? I've tried 1000x740 and 1600x1300 as well to no avail. It seems to do it regardless of the image resolution. Even if the image is to small and it tiles it, it still applies the blurring.
Resolution for the game is 816x624, same for the battleback image.
I'm using Yanfly's MV Core plugin. Never touched the resolution setting. If I enable the scale battlebacks variable it properly goes full screen, otherwise there is a section at the bottom that repeats. Do I have to use an image...
Thanks for your reply!
I've already tried that :(
Both images are the screen size in the attachment, the exact same resolution. I've used the same method for generating all of my assets and have no idea why battlebacks in particular are having this issue.
I've been able to completely remove that blurring effect on text by using my own "picture" fonts. I also used the tutorials around here and found a way to remove the blurring effect from the actual gameplay (maps, sprites, etc.). There is one place, however, where I cannot figure out how...
This looks absolutely fantastic and I am looking forward to it. My only advise would be to speed up the battle animations by about 3x what they are, it looks a bit slow and sluggish. The pixel work here is very nice as is the smart decision to go side-scrolling!
As others have said the graphics are a bit messy and do not mesh well at all. A lot of this has to do with the "mixels" that others have talked about. Typically, if you have images at different pixel resolutions next to each other, they look very awkward. There is a lot more to making something...
As others have commented, this is 9/10 work. Game looks amazing. My only complaint and the only thing keeping it from 10/10 in my eyes is the mixels. I think this can be mainly fixed by making your own sprites, as you had said that's what you want to do.
If you need any help with pixel art...
New version of The Long Road alpha is out for testers!
You can view the changelog here:
If you are interested in becoming a tester, shoot me an email at: