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  1. luigiman0640

    Two Separate Weapon Equips?

    So for my MV project, I want at least the main character to have two different weapon slots, having a melee and a ranged weapon, but just looking at the base Types, it doesn't seem like you can do that, only slot one being relegated to weapons. Anything to remedy this?
  2. luigiman0640

    Action Commands a la Paper Mario and/or Mario & Luigi?

    I'm making an MV project and I'd like to add mainly a means of blocking attacks, primarily like Paper Mario: TTYD with its block and parry actions. I'm mostly asking about plugins I'd need to make this action and steps in the right direction rather than a full how-to guide, but the more help...

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Going to try my luck with Rust programming language. C++ is just way too gosh darn frustrating.
Phew. Finally fixed all of the tileset and event issues in this demo. And now, it's time to release another, finished game. Stay tuned!
you know, since learning C [;)] I've grown to love VC and OpenGL :D

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