Not on all the enemies, fortunately the weapons would have to be added to the plugin's parameters. I took a shot of what I am seeing within the parameters. https://gyazo.com/c2359c08be205a4057f8d2fa8a14add4 The weapons that come with the RPGMaker should already be ready to use since thier is...
Its called Animated Side view enemies: http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/
However It would require a second one if you want to add a custom weapon instead of one of the default ones.
http://yanfly.moe/2016/01/28/yep-63-weapon-animation/
Well at least for what I know if you use actor battlers as enemy's then you can attach weapons and they can also be custom weapons. However this is also one of Yanfly's Plugins.
I remember seeing a plugin that forced actors to have a specific 'Clothing' from the generator to be worn by the actor. What Im meaning is that the plugin had a feature that you would add a command or something in the 'Note' section and it would force a part from the generator. For example if...
These help atleast a bit. I asked because I mean Im a fanatic when it comes to a somewhat exaggeration amount of items so to be honest for what I am looking at I might easily hit +200 potions but not as in types but instead volumes. If I were to speak of types then it might be around 8-10ish so...
I personally am trying to have same resolution battlers and some of Avery's Sprites are Ideal. I love how see keeps the same them as the maker. I do love the icons of Ace tho comparing to MV
I have noticed and I believe other developers have noticed that creating new Items can become a mess since one cant sort them unless they make all of a certain type first and then make a blank item titled '-------------------' to divide the types. Is their a plugin or a method that can be used...
If you draw out the sprite but larger and add it as if it was a custom weapon using Yanfly's Weapon Animation plugin it should work quite well. The animation is just three frames, so I assume drawing the larger sprite it would work Ideal.
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