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  1. S.E.L.E.C.T.

    Avy's Icon Workshop [Easter special!]

    Oh makes very much sense. Also very nice work on all your pixels art! I love them all! Hope much good happens to you.
  2. S.E.L.E.C.T.

    Avy's Icon Workshop [Easter special!]

    As for upscaling does that mean "Use as Is"?
  3. S.E.L.E.C.T.

    Update to SRD-Character Creators [27/8] New Eyebrows + Updated Eyes + Cloak

    Edit: Opps I didnt see rhino's Message when I posted this. Sorry.
  4. S.E.L.E.C.T.

    enlarging weapon sprite resolution?

    A pleasure helping, I help when i can. A like or two would really make me happy. :3
  5. S.E.L.E.C.T.

    enlarging weapon sprite resolution?

    Not on all the enemies, fortunately the weapons would have to be added to the plugin's parameters. I took a shot of what I am seeing within the parameters. https://gyazo.com/c2359c08be205a4057f8d2fa8a14add4 The weapons that come with the RPGMaker should already be ready to use since thier is...
  6. S.E.L.E.C.T.

    enlarging weapon sprite resolution?

    In the parameters of the plugin directly if I am not mistaken.
  7. S.E.L.E.C.T.

    enlarging weapon sprite resolution?

    I believe in the parameters of the plugin you would have to identify the 'Attack motion' and the 'Weapon Image Index'
  8. S.E.L.E.C.T.

    enlarging weapon sprite resolution?

    Its called Animated Side view enemies: http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/ However It would require a second one if you want to add a custom weapon instead of one of the default ones. http://yanfly.moe/2016/01/28/yep-63-weapon-animation/
  9. S.E.L.E.C.T.

    [Solved] What was that Plugin...

    You nailed them all... and what you say is true. Sorry for the confusions and thank you for helping once again! @Rhino
  10. S.E.L.E.C.T.

    enlarging weapon sprite resolution?

    Well at least for what I know if you use actor battlers as enemy's then you can attach weapons and they can also be custom weapons. However this is also one of Yanfly's Plugins.
  11. S.E.L.E.C.T.

    [Solved] Adding Custom Character Generator Parts/Pieces

    Yes, it works perfectly for what I want! Thanks both of you!
  12. S.E.L.E.C.T.

    [Solved] What was that Plugin...

    I remember seeing a plugin that forced actors to have a specific 'Clothing' from the generator to be worn by the actor. What Im meaning is that the plugin had a feature that you would add a command or something in the 'Note' section and it would force a part from the generator. For example if...
  13. S.E.L.E.C.T.

    Hello! New to forum RPG Maker fan :)

    Welcome to the Community!
  14. S.E.L.E.C.T.

    Update to SRD-Character Creators [27/8] New Eyebrows + Updated Eyes + Cloak

    Thank you very much, this is very understandable and I will try this out. Many thanks!
  15. S.E.L.E.C.T.

    ['Solved'] Sorting and Organization.

    These help atleast a bit. I asked because I mean Im a fanatic when it comes to a somewhat exaggeration amount of items so to be honest for what I am looking at I might easily hit +200 potions but not as in types but instead volumes. If I were to speak of types then it might be around 8-10ish so...
  16. S.E.L.E.C.T.

    ['Solved'] Sorting and Organization.

    Disappointing, thanks anyways! ;_;
  17. S.E.L.E.C.T.

    I personally am trying to have same resolution battlers and some of Avery's Sprites are Ideal. I...

    I personally am trying to have same resolution battlers and some of Avery's Sprites are Ideal. I love how see keeps the same them as the maker. I do love the icons of Ace tho comparing to MV
  18. S.E.L.E.C.T.

    ['Solved'] Sorting and Organization.

    I have noticed and I believe other developers have noticed that creating new Items can become a mess since one cant sort them unless they make all of a certain type first and then make a blank item titled '-------------------' to divide the types. Is their a plugin or a method that can be used...
  19. S.E.L.E.C.T.

    enlarging weapon sprite resolution?

    If you draw out the sprite but larger and add it as if it was a custom weapon using Yanfly's Weapon Animation plugin it should work quite well. The animation is just three frames, so I assume drawing the larger sprite it would work Ideal.
  20. S.E.L.E.C.T.

    Crops/plant stages, all the plants are either full grown or stumps.

    Crops/plant stages, all the plants are either full grown or stumps.

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Going to try my luck with Rust programming language. C++ is just way too gosh darn frustrating.
Phew. Finally fixed all of the tileset and event issues in this demo. And now, it's time to release another, finished game. Stay tuned!

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