I had stopped these due to busy schedual. Im going to do these last 2 above and that will be it for a while. Thanks for the requests and watch this space ;)
I believe the problem is that the death status itself will remove HP to zero since that what the normal occurrence is. So that when you inflict the Death status via a no damage ability for example, you die and HP is brought down to 0.
I am guessing that you want when a character's MP becomes 0...
Is there any limit to the number of images and can you adjust the speed of their display? I'm thinking of just how decent could you push it to be a like a high quality .gif.
I make 3d animated logo's here over at the resource workshops but since I dont actually own a copy of RPGMaker I can't...
Oh and I also agree with kerbonklin. Without knowing the details of your game, I'd say that you would either make the consequences totally different (so replay the same game with a different story according to actions; pretty daunting task to do well resulting in different story progression) or...
I would head the old D&D route for this. Set up two variables, one to scale lawful<->chaotic and the other good<->evil and then align NPC's accordingly. You wouldn't necessarily have to visualize this to the player at all if you could do it well enough, but I probably would. I think the D&D...
Cheers! I made them for a game I'm slowly making myself, but I intend to have quite a few cutscenes in it to replace event based dialogue through out. I have made a collection of these chest openings with each item in the RTP remodeled in 3d and coming out of the chest, as you say in a Zelda...
I went for subtle ice build up, if you arent happy I can go all out on it if you want, this looked a little more classy (just my irrelevant opinion)
let me know and I'll put it all together with a .gif and a final still.
If you know the font used I can certainly do it, I cannot use the image and simply import it into 3D, unfortunately it just doesnt work like that :(
I'm scouring the web for it now, it looks very similar to Blizzards own font. I'm still rendering something so I cant start on it for a while anyways
Thanks very much! I look forward to playing it.
Few things I had to change:
I think you wanted a dust like dissolve but, after trying a couple dozen freehand fonts i couldnt achieve that, it works well with cleaner fonts, i have to remesh them and the more elaborate fonts end up with millions...
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