Search results

  1. HollowMonty

    What does $date_items actually repersent?

    Thank you very much. You seem to be quite experienced and have answered my question clearly and concisely, I appreciate it. Thank you for your advice. I'll certainly put it to good use. I suppose the moderator can close this thread now.
  2. HollowMonty

    What does $date_items actually repersent?

    Hu.. That's quite interesting. So, if I'm understanding it correctly, if you start a new game and have no items, when you gain an item it runs that method and add's it to the @items hash. If you continue from a save file, then it will run that method again for every item you have (Which I would...
  3. HollowMonty

    What does $date_items actually repersent?

    One more minor question. From what I can tell, the hash is empty before this little line of code. At what point is it populated by the keys and values? I couldn't really find a place where I saw @items getting any value besides nil (empty). Does that line call $date_items to the hash before...
  4. HollowMonty

    What does $date_items actually repersent?

    Thanks. I'll direct anymore RGSS  related questions towards that area of the forum. This explanation pretty much answers everything. Thanks for your quick reply. My main confusion was that I wasn't sure what the keys and values were. Lists and menus work a lot with index's, which start at 0 and...
  5. HollowMonty

    What does $date_items actually repersent?

    I've teaching myself ruby scripting since I happen to have RPG maker VX Ace. Learning how Ruby works is one thing, but learning how to manipulate in while in RPG maker is completely different. So many modulus, classes, inheriting classes, and methods that are all interconnected across it's...
  6. HollowMonty

    Script Call Support Boards

    Ah, I think I found Your problem. You said you are printing the value of the variable on the 3ed turn and it's coming up 3? Well that's to be expected, since you haven't actually changed its value. In your conditional you say: if ($game.variables[57] \ 3) == 1 Your asking if the variable...
  7. HollowMonty

    Script Call Support Boards

    I personally like to set up instance variables for stuff like this, so it doesn't confuse the system. You create, name, and set a instance variable's value, as the name implies, for this instance only. These variables are script specific, unless you you do some other stuff I'm not going to get...
  8. HollowMonty

    Script Call Support Boards

    No. Since your using the $game_actors[4] call it goes to the system and looks at the actor index. So even if you had actor 4 and not actor 2 or 3 in the party, in or out of a battle, it would still look for the same actor. I took the code you just used and tested it without the other...
  9. HollowMonty

    Substitue Attack script help

    Hm, it sounds like that would be a better place for it, but I figured Shaz knows more than I do about the forum and all. He's sure to see this, so I'll leave it in his hands. I'll continue to work on this when I have time. I've been looking at tutorials and stuff, but it's hard for to come up...
  10. HollowMonty

    Substitue Attack script help

    Can no one help me at all? Seriously, any input would be appreciated.
  11. HollowMonty

    Substitue Attack script help

    Oh, sorry. I hadn't realized it wasn't the right forum.
  12. HollowMonty

    Substitue Attack script help

    Ok so I friend asked about an idea of theirs, and wither or not it was possible. I know that it is and had been working on it a bit, but I couldn't find any references about this particular thing anywhere I looked so I decided to make a thread here and see if anyone could help me. So he wants...
  13. HollowMonty

    Script Call Support Boards

    Turns out it was just a compatibility issue with another script that he had. My script works fine. 
  14. HollowMonty

    Script Call Support Boards

    I don't understand... hmm. if I remember correctly all I did was delete that line and retyped that same thing back into the same place. It confused that heck out of me that it worked. I don't see how there can be any problem when I'm using the exact script and it's working for me. I'm sorry...
  15. HollowMonty

    Script Call Support Boards

    Try it now. I edited it. I had that same error when I was making it the first time. Must have posted that one I had saved on notepad instead of the one in the script editor. There should be no reason for it. The argument is perfectly valid. I have tested it several times. It works now. Let me...
  16. HollowMonty

    Script Call Support Boards

    No problem ksjp17. Happy to help. And yeah, crediting HollowMonty is fine. It's not like it's very expansive. Just does the one thing, but hey, got to start somewhere. Helping others on this forum is helping me sharpen my scripting skills so it's a win win. If you have anymore script questions...
  17. HollowMonty

    Script Call Support Boards

    Alright, so it's a bit crude but here ya go. (edited: I readjusted it so it will work as a fade in and out. Plus has a quick clear command)   class Game_CharacterBase   alias_method(:old_initialize, :initialize)   alias_method(:old_update, :update)     def initialize    init_opacity_fade   ...
  18. HollowMonty

    Script Call Support Boards

    I just came up with this, and it's a bit dynamic, letting you be able able to decide what variable is checked and what one is set. module Test class Choice #variable thats being checked, variable that's being set def self.select(check, display) @var1 = $game_variables[check] @var2...
  19. HollowMonty

    Script Call Support Boards

    No problem.
  20. HollowMonty

    Script Call Support Boards

    Yeah I just went and tested his script and it was so funky. Here what I ended up changing it to. if $game_variables[67] == 1    $game_variables[68] = "Just Another Fetch Quest"endif $game_variables[67] == 2    $game_variables[68] = "Revenge"endif $game_variables[67] == 3    $game_variables[68]...

Latest Profile Posts

its_a_random_world.jpg
Well after half a year of health problems (that aren't as bad as before), and playing with UE4 & 5... I realized I should finish this project before working on something else. So I decided to upgrade my randomizer. And really just focus on compromising wherever I can to finish the project sooner rather than later. :kaoswt:
hmmm. an art of mine was removed from reddit, for a reason not even listed.

Forum statistics

Threads
121,890
Messages
1,144,951
Members
160,143
Latest member
Krockhunter
Top