Preview volume in the database seems perfectly fine. Playback volume set to 90, 100 pitch, no pan. I've tried using Audacity to mess with the volume but that only seems to make it worse (can't seem to avoid distortion). I'm beginning to suspect RPG Maker just doesn't like very loud bgm to begin...
When I use name input processing, it defaults to Japanese letters. My Locale file says "en" for English and my Steam settings say the language is English as well. The project I'm working on is a Japanese demo I'm expanding on, so I'm sure that's causing the issue. But I don't know what else I'm...
Is there a way to make a conditional drop check if the killing blow was a certain element? There's a check to see how many times the enemy was struck with an element, but I'm only interested in the killing blow. It seems to have literally every other possible check on killing blows except...
I've scoured the forums and internet for a solution to help but I'm about to give up right now...I've been using RPG Maker MV just fine the past week and after I installed a new motherboard, RAM, and a cpu, RPG maker refuses to launch. I just get a white screen for a moment upon launching then 2...
I don't know if I'm remembering correctly, but I think I recall a script that added an MMO-esque chat log at the bottom of the screen that you could add messages to. No MMO functionality needed....was more of an aesthetic thing. To emulate the look of an MMO chat log. Am I remembering wrong? If...
I'm having a bit of a problem here. So I set it up so my character automatically changes his sprite based on his current class using Yanfly's notetags. The issue I'm running into is whenever I change that character's sprite using an event and try to change it back using another event, he keeps...
Has anyone noticed if you use Region IDs for stealth, event/chasers will just halt where they are and won't continue moving until you move out of chase distance? Is this intentional?
So I'm on the verge of making a semi-okay way to replicate monster controlling (having a character charm a monster and control their exact actions). First I apply the charmed state. If successful, user gains skillset of that monster. I store the monster's index for later use with this note tag...
Okay so I'm trying to make a passive using Yanfly's State Core. This passive is a global enemy passive. Anytime an enemy is struck with a physical attack, I want a specific actor to follow up that attack with a normal attack of their own on the same target (by default, skill #001 "Attack")...
I'm trying to create a skill that transfers a target's current status effects to the user and vice versa. It only seems to work when the enemy currently has no statuses. I can't seem to figure out whats wrong. Here's my code:
var number = 0;
var player = []; // array to hold caster's current...
Hello! Was wondering if this would be a daunting task...to recreate Relm's Control ability from FF6. This allows the player to temporarily control an enemy's actions (choose what exact spell to use, etc). This would ideally give the controller (person who cast control on an enemy) all the...
I was wondering if a summoning plugin was in the works. I know Vlue was able to whip up a pretty comprehensive script for VX Ace, one that allowed you to summon actors into battle to fight alongside you temporarily. I know adding actors to battle is pretty straightforward with events, but I...
Since I've yet to find a summoning script, I'm trying to event the summons. It's an easy enough task except for one major road bump: max party size. My game is going to have about 10+ characters, so I want to keep my max party size at 4. This means my party will be pretty much full at all times...
I'm not sure exactly how to articulate this well but I'm going to try. So, I want my game to incorporate a sort of pseudo-isometric view like Earthbound. It doesn't use a typical top down view, but rather a more horizontal view as shown in the screenshot. For the most part, making the tiles is...
I'm not looking to make a huge investment right now, being relatively new and all, so I was wondering if anyone could suggest a good (cheap or free) program to start with. I love the idea of being able to do it on my android tablet but the programs available on there leave a lot to be desired. I...
I apologize if there's already a script for this but my searches have resulted in no luck. I've recently watched vids on Doom and Destiny and I'd like to simulate the random chat bubbles during attacks like they do but I wasn't sure if there was already something that accomplishes this in MV...
Hello there! I was wondering if a kind artist could help me with this. I want to add modern, yet generic, clothing to my character generator. Like plain white T shirt and hoodies with blue jeans. Also, short sleeve plaid button up shirts. The "style" I don't really care about. I guess the...
I can't seem to find this. I couldn't find it in the script call database on this site. I need it to force an enemy to collapse since they linger in battle and refuse to vanish on death. >_> Could someone help me out? :)
So I'm trying to get these two to function together but it just isn't working out. Countdown reaches 0 and the mob just stays frozen and never dies. Works just fine in DTB mode but ATB just isn't having it for some reason. I've tried Hime's progressive state plugin but to no avail. Even with...
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.
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