Hello,
I've been having a strange error with the addState script call. Basically, addState doesn't work if I've previously added and removed the state (the console log test explains it best). The problem even persists into a new, blank project. I tested through events and the console. I also...
Thanks, @Arctica! I couldn't quite get it to work as a script call. It said should shouldDisplayLevelUp is not a function, but then I found the shouldDisplayLevelUp function in rpg_object.js and I figured it out from there. Thanks for the help!
Is there a way to give an actor exp via javascript without the level up message? I know about $gameActors.actor(n).gainExp(x), but if the actor gains enough exp to level up I don't want the message window to pop up.
The weapon! Of course it was a simple (and obvious) solution.:kaosigh:
Thanks!
Edit: Are there any plans for a victory scene add on? Even a simple one to tell the player about enemy drops?
Hi,
Is it possible for different actors to have different basic attacks? Meaning, when I choose attack for my archer can the range for the skill be larger than choosing attack with my swordsman? I've installed Yanfly's Weapon Unleash which replaces the attack skill, as expected, but still draws...
Hi, is there a way to have more than four actors in the Wolf Rpg menu. I actually need 15 actors in the menu, but if you could just tell me what I need to add/change for each additional actor, I could do it myself since I know 15 is a huge leap from just four. I tried to add in a 5th actor, but...
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.
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