1 - I deployed my game to Web option. It works.
2 - I copied the deployed files into the Android Studio AltimitSystems project according to the Deploy to Android Tutorial
3 - The project does not run because there is no Module in the Run Debug Configurations page. I do not have a Module...
I am using HUD Maker Ultra Pro and I am trying to figure out the code.
In the animation area, under Activation Type, I need code that would activate the animation if a switch is on. The switch number is a variable. Activate if switch (# = variable 1) is true.
No, I would like to Mac OS.
There is a good guide for ios here:
I am looking for a MAC Deployment to work on Xcode
Have you seen any tutorials on how to get a Mac OS to work on Xcode?
I have created a Mac app and run it okay on my own Mac. I transferred the game into Xcode and ran it, but I just get a blank window. Does there need to be a modification to the .swift files?
Hi @Solar_Flare , thanks for trying the download. The error message comes within the black screen, and says "Error please move the game.app to a different folder". We've tried putting it in different folders/areas of the mac, but same black screen and error message.
I will also take @Andar 's...
Hello, not sure this is the correct forum, but we need help!
We have a game deployed for the Mac and it runs.
We zipped it in our Mac.
To test to see if the zip file was corrupted, we unzipped the original file and it worked.
We uploaded that zip file to Itch.
We downloaded the zip file from...
Thanks for trying out the game! It's very unconventional for a RPG Maker game, we know.
The goal is to teach economics with a novel approach through a video game.
There's a lot going on game mechanics wise... And I know it can seem arbitrary sometimes.
The main game mechanic are the Tech...
We are very happy to have this available for the community to look at!
Hope we can get some critical feedback about game design and player experience.
The target demographic is 12-21 year-old students or anyone interested in learning about Economics.
Ideally, I see this as a great...
In the mysterious world of Fifefer Island, players are transported to a place of economic adventure. To survive and thrive, learn new educational concepts and expand your abilities with a branching Tech Tree. A diverse host of characters and a variety of places to explore enriches each chapter...
Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water.
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.