Something I haven't seen mentioned that is crucial I think is a port of Galv's timed button presses or a new code altogether. Combat is so boring without it!
There's a few other things I'd like related to it...
Still seems broken with Yanfly's Battle Engine even with all available fixes. Is there any solution for this?
To be precise, any time you're in the item screen/targeting a party member it permanently creates that extra set of bars.
The problem doesn't occur without your extra patch script...
Definitely doesn't seem to be that simple, since doing that doesn't change the title screen from the default like the video showed.
Edit: Probably because you need the scripts Dax Core and Scene_Title Plus in your actual game. If I was smart enough to actually look at the demo project I...
If I wanted the throw command to go three spaces instead of two, how would I accomplish that? I've been staring at the code for a bit and can't figure out what defines the movement speed. Jumping was easy to figure out, on the other hand.
one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.