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  1. Timed Button Presses

    Something I haven't seen mentioned that is crucial I think is a port of Galv's timed button presses or a new code altogether. Combat is so boring without it! I might work on it myself but I've got a long way to go with learning javascript. There's a few other things I'd like related to it...

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one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.
I really liked how this one turned out! :kaopride:

Character (Yes, this is a character): Nibiru the Primal Being from Yugioh.
Dragon Quest style enemy selection plugin work in progress:


It's a simple targeting system from the NES era. Select an enemy group; single-target skills will target the first enemy in that group.

Somehow that granny topic got me... maybe I can come up with some more thematic stuff :3
Going live for tonight's stream! Kytt isn't feeling 100% tonight so the wifestream will be tomorrow and I'll be playing Final Fantasy XIV for this one instead. Twitch

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