@ShadowHawkDragon Thank you so much!! those short steps were all I needed. My first one came out awkwardly as I have the size set wrong, but now I understand how to do it!! \o/ so much more excite now!
@JosephSeraph Would you mind sharing how you were able to animate a strip? I have been fiddling with it since the news came out! Not sure what I am doing wrong.. I can make it blink, fade in fade out, I can make it shoot lots of particles o_O cannot figure out the strip thingy.
@Touchfuzzy any chance you can comment on states? can we have more then MV had? by default I mean. I could never get the extenders to work to increase my max number of state animations. (charm,poison,ect)
Have a big question! in MV it was limited how many "status" animations I could have. I don't know how to expand the sheet as some managed to do. Will MZ allow more animated status effect overlays? (Poison,Sleep,ext) without having to try and edit the default sheet and try and force it to read more?
is it known if the event system will be.. similar-ish to MV? I just learned how to do character synergy buffs (Am very new to RPG maker) Kind of using MV to test event building. Just curious if anything I learn now will be of use in MZ, or completely new setup?
Just finished and uploaded the delivery truck base/sprite sheet. I've been steadily replacing the default assets with early modern alternatives. The air-ship for a biplane, horse-drawn wagon for a delivery truck, and next a sailboat for a steam-powered passenger liner (think of the SS Olympic and RMS Titanic).