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  1. Continuum Empower Plus

    Free for use in any project; give credit to continuumg in commercial projects. This plugin allows you to create skills that may be 'empowered' using simple notetags. When one of these skills is selected in battle, the player may enhance it in various ways by spending more mana. Use...
  2. Continuum Queue Battle System

    As commissioned by kranasAngel By continuumg This plugin is available for use in free games. Not available for use in commercial games, with the exception of those made by @kranasAngel or myself Continuum Queue Battle System Screenshots This is a time-based battle system...
  3. Continuum Snippets

    This is a collection of simple plugins, mostly that I have done at the request of others. Continuum AI Eval - Allows you to substitute normal AI conditions with JavaScript Evals - Uses notetags - Example: - <AI Eval: 1> - a.hp < 50 - </AI Eval> Elemental Evasion...
  4. RMMV Super Dark Souls

    Hey, all :) This'll be my first big post. I'm a bit of an RPGMaker veteran; I've used XP, VX, and VXAce quite a bit in the past. Unfortunately I'd never showcased any of my work and almost two years ago my computer died and I lost all my game projects. However, when I discovered MV...
  5. Set All Self Switches

    A simple snippet that allows the user to use a simple plugin command or script call to set all self switches of a given key. Alternately you could use a script call. The plugin command is not case sensitive. For example SetAllSelfSwitches a true     <-- This will set the self switch...

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Unfortunately, while trying to run an app I needed (curse you, Adobe!), my laptop blacked out, so my data got wiped when I got it repaired. Stuff like facesets are saved in my drive, but my sprites now only exist as screenshots I've taken in the past :kaocry:To be fair, I'm a little relieved, since I've been feeling unsatisfied with the visual style of the character sprites, and I guess I can now revamp them?

after lot's of edits to Mike's attacks (to make it seamless with movement, no EX versions, cost 1-ups), I finally got combo skills to work. had to do a lot moving tho to get the combo list to appear where it is lol. that actually took longer than setting up the moves.
What's kind of amazing is I've been in a developmental rut for the LONGEST time but putting a music mix on of video game soundtracks and specifically hearing the VX Ace music come up and it's nostalgia of me being excited to make my first game has REALLY got me going again!
Finally finished my tiefling!

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