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  1. RevCommSuite Multiplayer Demo

    A real help would be a tutorial on youtube or video! :aswt:
  2. RevCommSuite Multiplayer Demo

    Hey again! Thank you for the explanation. I'll try to implement, although it has gotten a bit confusing yet. Thank's
  3. RevCommSuite Multiplayer Demo

    Hey, Like I said, I dont have much knowledge. But I'm interested in helping with what little I know. But before I need to understand the logic of how to make it work in RPG Maker. What version of RPG Maker do you originally run? Is it by the browser or the one to make it work by the program...
  4. RevCommSuite Multiplayer Demo

    Thanks for the answer. The last time I started working multiplayer testing for RPG Maker I had success but not very enjoyable. Some errors made me give up. I recently found this publication and it interested me, even though I did not understand the logic of adaptation to the RPG Maker system...
  5. RevCommSuite Multiplayer Demo

    Please, I need to know how this project works.

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Unfortunately, while trying to run an app I needed (curse you, Adobe!), my laptop blacked out, so my data got wiped when I got it repaired. Stuff like facesets are saved in my drive, but my sprites now only exist as screenshots I've taken in the past :kaocry:To be fair, I'm a little relieved, since I've been feeling unsatisfied with the visual style of the character sprites, and I guess I can now revamp them?

after lot's of edits to Mike's attacks (to make it seamless with movement, no EX versions, cost 1-ups), I finally got combo skills to work. had to do a lot moving tho to get the combo list to appear where it is lol. that actually took longer than setting up the moves.
What's kind of amazing is I've been in a developmental rut for the LONGEST time but putting a music mix on of video game soundtracks and specifically hearing the VX Ace music come up and it's nostalgia of me being excited to make my first game has REALLY got me going again!
Finally finished my tiefling!

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