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  1. Azure_Sinbad

    Help with Yanfly Plugins Animated SV Enemies, Dragonbones and Action Sequence Pack 3

    For anyone else that wanders on to this, here is the code. Before deleting anything I'd recommend making a copy of the plugin and changing things on one of them just in case you make any mistakes at all...
  2. Azure_Sinbad

    Help with Yanfly Plugins Animated SV Enemies, Dragonbones and Action Sequence Pack 3

    Hey, no problem if you just give me a moment I'll send you a message with the details of what I edited etc.
  3. Azure_Sinbad

    Help with Yanfly Plugins Animated SV Enemies, Dragonbones and Action Sequence Pack 3

    Hey no worries, just give me a bit to compare the original plugin to my edited one to check what I deleted :)
  4. Azure_Sinbad

    Help with Yanfly Plugins Animated SV Enemies, Dragonbones and Action Sequence Pack 3

    Yeah I've checked my plugin order and the versions and they're all up to date :/ Thank you though, hopefully there's a fix otherwise I've got to decide on what to leave out which I'd rather not! UPDATE: I've just gone into the plugin and deleted all of the code for the camera clamp feature so...
  5. Azure_Sinbad

    Help with Yanfly Plugins Animated SV Enemies, Dragonbones and Action Sequence Pack 3

    Hi thanks for getting back to me, unfortunately your suggestions haven't solved either of my problems. With the first issue, the enemy in question is a slightly larger sprite, and the attack that they do is a physical hit attack which I would like to look like they're actually hitting the...
  6. Azure_Sinbad

    Help with Yanfly Plugins Animated SV Enemies, Dragonbones and Action Sequence Pack 3

    Hi people, Looking for help with 2 separate issues I'm having with these plugins, first up; In battle when my enemies are going to attack, if I have them animated to run right right up to my party, if there is any overlap between the two, my enemy will be beneath my party characters instead of...

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