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  1. Conditional Move Route?

    I'm using the "Pearl" action battle system (with heavy modifications), and it uses event move-routes as part of its enemy behavior. In any case, the current enemy's Automatic "move route" looks sorta like this: Move Toward Player Move Toward Player script: use item 69 The "skip if cannot...

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Thank you to everyone who participated in the 3rd quarter annual Drifty jam! I'm always so impressed with the games people make! This time our winner dominated both categories!
jamWinners2.png
That feeling when you have an out-of-bounds error and an ai enemy exploits it to kill you
i'm getting better and i think im going to work on my magical girl game while I wait to get some stuff for my horror game. i hope you guys are having a good day
Kept making a new frame for any change I did so ended up with a gif XD

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