So I'm trying to make a game that has a very Legend of Zelda/Secret of Mana type combat system. I feel pixel movement is very important to accomplish this I feel but the better pixel movements seem to break the ABS plugins I like. I've recently been told that it's possible to create a common...
For the moment there's not much I'm comfortable with showing. I've been primarily working on system stuff and all I have is a test map and the beginnings of a farm map. Talking to someone about getting some art assets done which I might show off if it pans out but other then that there's not...
No... want I want is basically you know how you go to the item screen you can use a potion to heal someone? I want to be able to do something similar with equipment. Like basically where I can treat the weapon as a usable item in some form. I'd be using this to equip the weapon. Reason for this...
Surprisingly I have a lot of the mechanics very nearly worked out. My main concern at the moment is the UI as I want tools and items to be quickly accessible and visible as well as weapons. Not sure that can be done via eventing in MV but I'll still keep an eye out for the RPM2003 stuff you...
Basically yeah... but I want to be able to select the weapon to do that with from the item screen. Like when you go into the item menu, selecting the weapon tab I'd want the weapons and armor to be selectable and trigger the equip event rather than them being grayed out.
Looking for a plug-in where I can select weapons and armor from the item menu so I can use them in say a common event to equip them. Does a plug-in like this exist? Closest I've seen is Yanfly's MapEquip plug-in but I would prefer it being able to be done from the item window if possible.
Having this same kind of issue. Oddly enough once I get my character centered on the screen it scrolls just fine and the problem won't happen again if I exit the map and come back.
Not sure how easy this is to set up or if it already exists, but is there a way to set up a key to immediately go to a specific menu? Such as if I wanted to set "Q" to go to the Item menu immediately rather than having to go through the main menu and possibly have it close immediately as well if...
Just tested this with Moghunter's Chrono Engine and something with it seems to interfere with all the actions for it. I can't even open the alternative menus in ABS mode. Here's the Chrono Engine for reference:
https://atelierrgss.wordpress.com/rmv-chrono-engine/
Just saw the comparison video with other movement plugins and love it so far. Seems like the pixel movement I'd want to use for my project. I am curious how it'll ultimately interact with Moghunter's Chrono Engine, but problems involving that might just ultimately be something that needs to be...
So ran into a bit of a conflict between Moghunter's Char Poses and the Galv's Simple Crops. When there's a large number of crops I've found out that there is a large reduction in framerate when both plug-ins are active.
Looking over the plug-in I have no idea what section constantly is called...
Checked all that didn't seem to be that at first but decided to look closer, sorry. It looks like there is a script in a plug-in that seemed unrelated that's having an impact. I'll have to track it down there. Again, sorry about that.
Been working with this a bit and have noticed some performance issues when there's a bunch of the crop events. Seems separate from normal plug-in lag as have tried with both plug-in on and off and there's a noticeable performance drop between the two when there's around a couple hundred of them.
So running into an issue with my farm game when I have a large number of events in an area. Some have suggested I reduce the number of events but I have seen another that's similar that has no frame drops despite having a larger event area so this has me wondering if there is a good way to run a...
I'm using a lot of my tabletop RPG characters in this so a lot of the concepts for characters have been well developed at least thankfully... but yeah my goal is to focus on the town for the most part but overall I want content for at least 5 in game years with the usual seasons are months...
Finally showing combat in my game. The lighting system I'm currently using doesn't transfer over into combat, but I am hoping to find a new one soon... or an update for the one I'm using. The plan is to make combat less bright, though. You'll want to click the video link below and visit YT for audio.
Thank you to everyone who participated in the 3rd quarter annual Drifty jam! I'm always so impressed with the games people make! This time our winner dominated both categories!
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