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  1. KuariThunderclaw

    Very Basic Action Battle Events?

    So I'm trying to make a game that has a very Legend of Zelda/Secret of Mana type combat system. I feel pixel movement is very important to accomplish this I feel but the better pixel movements seem to break the ABS plugins I like. I've recently been told that it's possible to create a common...
  2. KuariThunderclaw

    RMMV Dragonstone Pastures (Working Title) - A Rune Factory-esque Game of Farming and Monster Hunting

    For the moment there's not much I'm comfortable with showing. I've been primarily working on system stuff and all I have is a test map and the beginnings of a farm map. Talking to someone about getting some art assets done which I might show off if it pans out but other then that there's not...
  3. KuariThunderclaw

    Select Weapon and Armor

    No... want I want is basically you know how you go to the item screen you can use a potion to heal someone? I want to be able to do something similar with equipment. Like basically where I can treat the weapon as a usable item in some form. I'd be using this to equip the weapon. Reason for this...
  4. KuariThunderclaw

    RMMV Dragonstone Pastures (Working Title) - A Rune Factory-esque Game of Farming and Monster Hunting

    Surprisingly I have a lot of the mechanics very nearly worked out. My main concern at the moment is the UI as I want tools and items to be quickly accessible and visible as well as weapons. Not sure that can be done via eventing in MV but I'll still keep an eye out for the RPM2003 stuff you...
  5. KuariThunderclaw

    Select Weapon and Armor

    Basically yeah... but I want to be able to select the weapon to do that with from the item screen. Like when you go into the item menu, selecting the weapon tab I'd want the weapons and armor to be selectable and trigger the equip event rather than them being grayed out.
  6. KuariThunderclaw

    Select Weapon and Armor

    Looking for a plug-in where I can select weapons and armor from the item menu so I can use them in say a common event to equip them. Does a plug-in like this exist? Closest I've seen is Yanfly's MapEquip plug-in but I would prefer it being able to be done from the item window if possible.
  7. KuariThunderclaw

    Go to Specific Menu Immediately Button?

    Worked perfectly, problem solved, thanks
  8. KuariThunderclaw

    Zelda Style Map Transitions

    Having this same kind of issue. Oddly enough once I get my character centered on the screen it scrolls just fine and the problem won't happen again if I exit the map and come back.
  9. KuariThunderclaw

    Go to Specific Menu Immediately Button?

    That looks like it might do it. Next time I'm working on my project I'll give it a look.
  10. KuariThunderclaw

    Go to Specific Menu Immediately Button?

    Not sure how easy this is to set up or if it already exists, but is there a way to set up a key to immediately go to a specific menu? Such as if I wanted to set "Q" to go to the Item menu immediately rather than having to go through the main menu and possibly have it close immediately as well if...
  11. KuariThunderclaw

    Altimit Pixel Movement [0.50β]

    Just tested this with Moghunter's Chrono Engine and something with it seems to interfere with all the actions for it. I can't even open the alternative menus in ABS mode. Here's the Chrono Engine for reference: https://atelierrgss.wordpress.com/rmv-chrono-engine/
  12. KuariThunderclaw

    SRD Character Creator

    Love the idea of this plug-in but I can't help but wonder how one would make this compatible with pose plug-ins such as Moghunter's CharPoses
  13. KuariThunderclaw

    Altimit Pixel Movement [0.50β]

    Just saw the comparison video with other movement plugins and love it so far. Seems like the pixel movement I'd want to use for my project. I am curious how it'll ultimately interact with Moghunter's Chrono Engine, but problems involving that might just ultimately be something that needs to be...
  14. KuariThunderclaw

    Performance Testing?

    Found it. For those that are interested in this information: Under the F8 information its the Profiles tab.
  15. KuariThunderclaw

    Moghunter Char Poses

    As an update, tracked down the issue to being related to the needRefreshPosesInterpreter. Just not sure what to do with that information...
  16. KuariThunderclaw

    Moghunter Char Poses

    So ran into a bit of a conflict between Moghunter's Char Poses and the Galv's Simple Crops. When there's a large number of crops I've found out that there is a large reduction in framerate when both plug-ins are active. Looking over the plug-in I have no idea what section constantly is called...
  17. KuariThunderclaw

    Galv's Simple Crops + Galv's Tools = Farming

    Checked all that didn't seem to be that at first but decided to look closer, sorry. It looks like there is a script in a plug-in that seemed unrelated that's having an impact. I'll have to track it down there. Again, sorry about that.
  18. KuariThunderclaw

    Galv's Simple Crops + Galv's Tools = Farming

    Been working with this a bit and have noticed some performance issues when there's a bunch of the crop events. Seems separate from normal plug-in lag as have tried with both plug-in on and off and there's a noticeable performance drop between the two when there's around a couple hundred of them.
  19. KuariThunderclaw

    Performance Testing?

    So running into an issue with my farm game when I have a large number of events in an area. Some have suggested I reduce the number of events but I have seen another that's similar that has no frame drops despite having a larger event area so this has me wondering if there is a good way to run a...
  20. KuariThunderclaw

    RMMV Dragonstone Pastures (Working Title) - A Rune Factory-esque Game of Farming and Monster Hunting

    I'm using a lot of my tabletop RPG characters in this so a lot of the concepts for characters have been well developed at least thankfully... but yeah my goal is to focus on the town for the most part but overall I want content for at least 5 in game years with the usual seasons are months...

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Finally showing combat in my game. The lighting system I'm currently using doesn't transfer over into combat, but I am hoping to find a new one soon... or an update for the one I'm using. The plan is to make combat less bright, though. You'll want to click the video link below and visit YT for audio.

Huge thanks to D757 Gaming for his stream, impressions and review of my game, please check him out!
Thank you to everyone who participated in the 3rd quarter annual Drifty jam! I'm always so impressed with the games people make! This time our winner dominated both categories!
jamWinners2.png
That feeling when you have an out-of-bounds error and an ai enemy exploits it to kill you

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