Hey everyone! Hope this finds you well.
Soooooo i have an item in my game (beer) which applies a state 100% of the time (drunk, which is an attack buff).
What i want to do is when the state 'drunk' is removed, to have a chance to apply a different state (hangover which is a attack de-buff)...
Hi everyone! Hope the holidays are treating you well.
My question: I have a "heal all" ability. In battle, when used, it still asks you to select a (single) target. However, i also have spells that attack all enemies, and that seems to target all of them automatically. Is there something im...
Hey folks! I've been putting my game out for testing over the last two weeks, and i common problem i am having is that: when players access the options menu in game, they are given an error message and must force quit the game. I've attached a screenshot of the error message.
This happens on...
Hey all! I'm attempting to change the icon that appears in the dock when my game is loaded.
I've gone into my img folder and deleted the default icon and replaced it with my own. Mine is the exact same size and file type as the default icon.
However the generic RPG Maker Mv icon still pops...
Hey gang i'm cooking up a driving minigame over here. Im trying to figure out how to force my player to move to the left while still giving them control of moving up and down. Set movement route does not accept player input while executing itself and im stuck. Is this possible?
Hello again!
I'm trying to create a feature where if you are moving down a hallway and a guard turns to face you, stuff happens! Whereas if you sneak past them and they dont see, stuff doesnt happen. I've failed in two different ways so far:
The first idea was to have the 'guard' (in this case...
hey gang!
so im creating an obstacle course for my player, and part of that includes a few fences to hop over.
i placed a event in front of the fence, set below characters with an action button trigger. im using set movement route command to jump, and it works fine as long as my player is...
Hello again, squad!
How do you skip over having to input commands for a party member who has been knocked out in a battle? Currently i'm forced to assign 'knocked out' party members actions, even though they cannot execute them. Any help?
Hey gang. I'm totally new to this so forgive me if this is silly question.
I have a locked door, and my character has an item called 'hair pin'. As opposed to just having a conditional branch that says 'if your character has hairpin, show choices to use the hairpin or not' i'd rather force my...
COMBAT:
Finally showing combat in my game. The lighting system I'm currently using doesn't transfer over into combat, but I am hoping to find a new one soon... or an update for the one I'm using. The plan is to make combat less bright, though. You'll want to click the video link below and visit YT for audio.
Thank you to everyone who participated in the 3rd quarter annual Drifty jam! I'm always so impressed with the games people make! This time our winner dominated both categories!
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