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  1. muge

    RMMZ Windows screen Picture layer?

    I want background < windos < pictrue I've been trying for a long time and my head is about to explode I don't know how to change the correct layer addWindow addChild addChildToBack addInnerChild this.addChildAt(child, containerIndex + 1); have tried The picture is always at the bottom new...
  2. muge

    The official VisuStella notetag help thread

    does it work with the - 0? YES Number(target.getStateDisplay(12)) This is also ok thank you!
  3. muge

    The official VisuStella notetag help thread

    Shield state ID 12? YES it is 12 does it work with the - 0?yse
  4. muge

    The official VisuStella notetag help thread

    I try to add -0 <All Absorb Barrier: target.getStateDisplay(id of state) + 10 - 0> this is ok But I don’t know why it’s normal to add -0
  5. muge

    The official VisuStella notetag help thread

    It happened a very interesting thing The absorption barrier becomes 1010 10 + 10 = 1010 oh my god
  6. muge

    The official VisuStella notetag help thread

    can not stack in one state this is state note <All Absorb Barrier: 10> I cast a skill for the first time Absorb Barrier = 10 The second time still Absorb Barrier = 10 How do i get JS the Absorb Barrier counter
  7. muge

    The official VisuStella notetag help thread

    Anti-Damage Barriers VisuStella Can the absorption barrier stack in one state? Code encryption I can’t find any way to call the barrier script Thank you!
  8. muge

    The official VisuStella notetag help thread

    Thanks Trihan But I try to use this.requestAnimation(user, 99, false); it shows error "not a function" in battle
  9. muge

    The official VisuStella notetag help thread

    Great! I have a qusetion Lunatic Mode MV is "user" or "target".startAnimation(id); ,But I can’t find a way to play animation in MZ

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COMBAT:

Finally showing combat in my game. The lighting system I'm currently using doesn't transfer over into combat, but I am hoping to find a new one soon... or an update for the one I'm using. The plan is to make combat less bright, though. You'll want to click the video link below and visit YT for audio.
Huge thanks to D757 Gaming for his stream, impressions and review of my game, please check him out!
Thank you to everyone who participated in the 3rd quarter annual Drifty jam! I'm always so impressed with the games people make! This time our winner dominated both categories!
jamWinners2.png
That feeling when you have an out-of-bounds error and an ai enemy exploits it to kill you

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