Im working with Orangeautosave plugin for well autosave. That on itself works.
I save ones manually and store it into a variable for autosave on said fileslot.
However i want to be able to save during combat.
Using Orange's plugin however causes issues.
Figured a way around that would be to...
Im looking at the various autosave plugins that exist and while i did find one that does most of it the issue i keep having is that i cant seem to figure out how to make saveing during combat works(or if its even possible)
I can interrupt events and such by making use of variables and switches...
Well ive got as far now as:
var i = $gameVariables.value(1) + "";
By doing(var1 is 12345):
Allows me to do what i set out to do.
So i have a name stored into a variable. Lets say "Tomato" in variable 1.
I am able to store part of it in variable 2 with $gameVariables.value(1) and another in var 3 with $gameVariables.value(1).
when i call var 2 and 3 in text it says ta.
However when i put a number in variable 1 it...
Looking for a way to add elemental damage on top of whatever i already do.
I know its not a very good explanation.
better give a example instead, First thing comes to mind is stuff from games i used to play World of Warcraft.
Weapon enchanted with Fiery.
Swing with weapon deals: a.atk(pysical...
im looking for a way to make my weapons/states enable me to surpass buildin max stats.
im pretty sure that its possible but anything i tried didnt work...
what im looking for is that if for example i drink a potion that grands +50 atk i actually want it to be +50 atk and not +5 due to cap of...
Working on adding a extra window in the Shop Scene so i can show of the currencies i use in YanFly's Extra currency plugin so i can actually see all currencies i have.
After couple of tutorials on how to do stuff and get everything in place i came to a point where it shows all i want it to...
Im not entirely sure if this is the correct thread to ask this but here goes.
Im using Yanfly's ShopCore menu since i wanted to use the Extra Currency option one of the extension gives.
When i open the shopmenu it still shows the default gold currency.
How do i remove this since i only...
I cant figure it out...
The default given of Common Event 1.
It is said to false so it doesnt show in my menu.
What do i need to do to turn in on and then off again?
I want it to be visable at some point but not always.
It allowed to put maps next to eachother by designating the coordinates of where a map should begin from the current map.
Giving the fealing of 1 huge map(or several) while the actually exist of multiple smaller ones.
Think of a map 40 to 40. instead you could make 4 maps 20 to 20 #...