I'm trying to make a pvp turn based strategy game. I'll be using a system where players choose skills from the 3 or 4 archetypes warrior, rogue, mage, priest (mage and priest may be combined into one depending on how things work out). I would like to have enough skills that a player can choose...
Hi, I'm a new and upcoming Indie Developer, and I could really use some help when it comes to system programming. Explorers can only go so far before needing a map, you know?
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