oh a script exists for that? that actually sounds like it would fix my issue, got any links to an appropriate script? (gonna google search anyways, but just in case i have trouble finding one) also, thanks a ton for your help Andar!
Nevermind, just found the yanfly script that does this, thanks...
it might be possible to do it that way, albeit a bit tedious. im using Yanfly's Row formation script. and via this script im attempting to have a front line and a back line, however instead of using the Row formation menu command i was going to simplify it to work in tandem with the formation...
Hopefully this is the right forum, and hopefully a fairly quick problem to fix.
I'm trying to put together a common event that runs the moment a battle is initiated, whether that be randomly or by force. However since a conditional branch for "is battle processing?" doesn't exist, I'm not sure...
1 - I have the default settings for the buffs and states core set to ignore the reapplication of states (no stacking) so idk if that changes anything. I tried it and from first glance i dont see any difference across any states/skills but idk lol.
2 - this is something ive been looking/swapping...
so im not sure if this is the best method for doing this, but it seems to ALMOST work. im using Yanfly's Buffs and States Core and yanflys STB scripts
Buffs and States Core
Standard Turn Battle
what ive done is add in a custom skill for the player character:
when the skill is used it...
not sure what the other thing is, but despite the obvious pun, the hammer headed shark looks amazing! and with the added plus of being punny, its totally going in somewhere XD
If I’m right updates to the main page packs occur at the end of each set, so the graveyard pack should be added to the main packs now, while the steampunk set hasnt since it’s still in progress.
so im setting up a series of common events in conjunction with Yanfly's button common events so that players can open different menus with a simple button press. however, i cant seem to find the right script call to open Yanfly's Options Menu window. anyone have any idea which script/plugin...
loving the icons Avery! great work as always :3 particularly a fan of the different MV potion types and the MV gems they look beautiful!
P.S. i didnt realize this massive iconset existed, and now my icon issues have been solved! XD
P.P.S. purely a suggestion as something I have yet to see in...
having my tutorial zone set in a snowy town; I agree that snow tiles haven’t receive nearly enough love. It makes it very difficult, however; maybe I can make it a little easier for you!
I can’t help with ruin tiles, but Avery made some snowy normal chests awhile back at the link below...
ok, so that part is working perfectly to display the number, thanks for the help Aloe Guvner! however, the last issue im having is in my attempt to link it back to a Parameter that i can call from an eval later on. i tried placing
"Param.MMVarCounter = mycounter;" both early on in the parameters...
alright, update time!
this is the link to the Yanfly script:
http://yanfly.moe/2017/07/07/yep-145-main-menu-variable-window-rpg-maker-mv/
in this script the built in adjustable parameters includes slots for up to 10 variables; making it so that at your whim you can say "hey when this switch is...
Oh, I thought I had it figured out lol guess not, I’m at work now but will provide a link and description when I get home later, thanks for clarifying my mistake though!
so im editing the JS for a Yanfly script, and within it is the following line:
for (var i = 1; i <= 10; i++) {
this line is being used to create a dynamic list of variables to display. allowing for the list to be however big or small the user wants, however, im trying to create a Parameter...
if slots are currently open heres my request:
Genre: Rock/Metal? not sure what it would be classified as.
Instruments Required: i think the only required one would be the bass guitar, but im mostly going for something that has the same feel as the referenced Jak X OST. so a mix of bass guitar...
Hi, I'm a new and upcoming Indie Developer, and I could really use some help when it comes to system programming. Explorers can only go so far before needing a map, you know?
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