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  1. GHNeko

    Grandia 2 vibes babyyyy

    Grandia 2 vibes babyyyy
  2. GHNeko

    The official VisuStella notetag help thread

    Ah thanks. I found it. I appreciate it man.
  3. GHNeko

    The official VisuStella notetag help thread

    Within item descriptions? Do you mind pointing me out where in the page it said that? Probably me being blind because I couldnt find it earlier.
  4. GHNeko

    The official VisuStella notetag help thread

    Trying to reference the value of a property within actor that I created in an item description box.
  5. GHNeko

    The official VisuStella notetag help thread

    Thanks for your help. I ended up creating new functions that return the hp/mp proportions as a percentage and running those functions after .refresh() and so far that is doing the job just well. I wanted to ask ya'll a new question. Ya'll know how to either add EVAL to item descriptions? That...
  6. GHNeko

    The official VisuStella notetag help thread

    Anyone know a method of grabbing data from actor values such as actor.hp prior to expiry ON expiry? Like for example, a buff that increases max HP by 100%, so you would go from 100 max hp to 200 max hp and right before the buff expires, your current HP is at 150. I'm trying to parse that 150...
  7. GHNeko

    Your opinion on "coinflip" or "gamble" type skills

    As someone who believes there isn't simply just bad game design, but rather bad execution. I think gamble/rng style skills have their place and can work well and not cause player frustration but the barrier for proper execution is higher than most people guess; especially if they're not aware of...
  8. GHNeko

    Theo - Stacking States

    Yeah I was. Thank you very much!
  9. GHNeko

    Theo - Stacking States

    I'm assuming the stacks are additive then?
  10. GHNeko

    Theo - Stacking States

    If the state comes with an effect, would this let the effects stack as well?
  11. GHNeko

    Theo - Pathfinding, Move Route Generator

    Oh fantastic. I spent a bunch of time trying to create some rudimentary path finding through eventing and regioning so I'm glad this will help cut down on the mundane eventing that goes into that. I appreciate it homie.
  12. GHNeko

    Theo - State Damage Using Skill MZ

    Oh this is super fantastic! Glad to see this being made!
  13. GHNeko

    Theo - Pathfinding, Move Route Generator

    Actually is this capable of constantly chasing the player? If so, is it also possible to assign 2 separate behaviors based on player location within the map?
  14. GHNeko

    The official VisuStella notetag help thread

    I'm having a bit of an issue with <JS On Expire State> the code im using right now goes like this <JS On Add State> target.gainHp(Math.round(this.hp * 0.6)); </JS On Add State> <JS On Expire State> target.gainHp(Math.round(-this.hp * 0.375)); </JS On Expire State> i had some more...
  15. GHNeko

    RMMV Ramza's Plugin Suite Support topic MEGATHREAD

    That's all very informative so thank you very much. I managed to get taught how to codify parts of my intentions into a function so I created a tiny tiny plugin that renders the logic as a function I can toss into the damage formula (as a.diceRoll()) so with this in mind I can probably get my...
  16. GHNeko

    RMMV Ramza's Plugin Suite Support topic MEGATHREAD

    Alright that's good to know. I'll look into the weapon attack formula plugin then. To make sure I understand that plugin in properly, in the plugin settings itself, you create new entries that are associated with a weapon ID (i.e. a specific weapon), and that entry carries a custom damage...
  17. GHNeko

    RMMV Ramza's Plugin Suite Support topic MEGATHREAD

    Well I wanted the formula to change based on weapon equipped and the formulas would be based on the two weapons equipped which is why I thought dual wield would make this simpler and less convoluted on top of require less running around. Having singular formulas per skill and the skill...
  18. GHNeko

    RMMV Ramza's Plugin Suite Support topic MEGATHREAD

    Maybe you can help me figure a way of doing this. What I'm trying to do is create a class that uses literal dice to roll for it to function. Using some basic array setup, I created a skill that will randomly return one number from an array stored in a game variable, which will then...
  19. GHNeko

    RMMV Ramza's Plugin Suite Support topic MEGATHREAD

    Afternoon Ramza; I just wanted to inquiry about how Dual Wield handles equipment that use the Attack Skill Trait. I'm assuming that if I'm dual wielding weapons that both use the attack skill trait where each weapon casts Spell A and Spell B respectively on their own, that with the dual wield...
  20. GHNeko

    Looking for help or tutorials in breaking down the formulas and methods behind TBPS

    Good afternoon/evening/morning. I'm trying to find information in regards to trying to understand the code behind TBPS. Game_Battler.prototype.tpbAcceleration = function() { const speed = this.tpbRelativeSpeed(); const referenceTime = $gameParty.tpbReferenceTime(); return speed /...

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Not an RPG Maker Update but I'm happy to say that I finally passed my drivers written test. Which makes me a happy guy.
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Have you ever been in such a luck streak you felt fear something was wrong?
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness
I added reflections and shadows. Though one of the party seems to have no reflection, is floating, with glowing eyes. I'm sure it's fine.
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Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
1: Attained MacGuffin.
2: Have not attained MacGuffin, but know its location.
3: Do not know MacGuffin’s location, but have a good idea where to find it.
4: Do not know where to look for MacGuffin.
Yep, feels good to be back. ^.^

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