Good afternoon/evening/morning.
I'm trying to find information in regards to trying to understand the code behind TBPS.
Game_Battler.prototype.tpbAcceleration = function() {
const speed = this.tpbRelativeSpeed();
const referenceTime = $gameParty.tpbReferenceTime();
return speed /...
Afternoon ya'll. Just wondering how I can permanently show current/max hp and mp in places the values are normally shown.
Either through directly modifying js or through VisuStella plugins. Either is fine. I've tried looking around for a bit and searches pull up nothing here.
Hello and good day to ya'll.
So while designing a prototype, I learned that when walking over a series of events, the encounter rate wont actually count down. While there are some roundabout ways of simulating random encounters while walking over a bunch of events, I wanted to ask to see if...
Hello! I'm currently trying to figure out an issue I'm having in regards to my own personal take on the tried-and-true; Auto-Life.
What I'm trying to do is create a variation of Auto-Life that activates later, as opposed to instantly. I'm trying to do it this way for game design/balance/flavor...
I'm trying to figure out how to create a state, that while active, tracks each hit the actor does with non-magic attacks (certain hit and physical only), including each individual hit from attacking multiple enemies, and store that value in a variable (through $gameVariable if possible) for me...
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness
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