What item formula can I use to ensure any enemy will collapse with just one hit. I don't know if it's a stupid question but the whole formula thing makes me feel uneasy!
One particular battle is causing an issue in both Gameplay and during Preview. It shows the black screen with the error:
"
TypeError
Cannot read property 'height' of undefined."
Can anyone help me out?
I am having problems playing a game developed in RMMZ. When I am choosing a web deployment with the "Exclude Unused Files" option checked. I am getting the error,
"Failed to load
img/pictures/JoystickBase_Arrows_00.png"
The error is probably being caused by the plugin
PKD_MobileControls_MZ...
The changes I am making to my game seem to take time to reflect in the gametesting in what can be described as a sort of caching i.e. the engine is carrying out code that i have since changed. Can anyone help?
I want such text boxes, only with the Enemy/Troop name and the "physical attack" being dynamic(perhaps through a variable string and id parameter)
Here is the plugin at work:
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness
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