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  1. Unwrapping a packet of cards

    How can I make "if number is between" in a simple way? Should I use 2 conditional branches? (ex: if var(x) is >1 ---> if var(x) is < 5 then card(x) appears).
  2. Unwrapping a packet of cards

    How can I manage to create it? I mean, each card has its rarity: a legendary card is hard to find, so you have a low chance to open a pack with it. How can I simulate these percentages? Example: common cards 60% of chance to find (give item) this card. Rare card 20% etc...
  3. RMMZ Select item cancel button

    Thanks for the answer! So I just have to change "This.x" and "this.y" in your plugin right? :kaoswt:
  4. RMMZ Select item cancel button

    I found the code that creates the "cancel" button during the "select item" event. My question is: what have I to change in this code in order to change the coordinates (x and y) of that button? The window used for the event command [Select Item]. function Window_EventItem() {...
  5. RMMZ Javascript code help

    I'm trying to show an image for one second but it doesn't work. $gameScreen.showPicture(1, "Bagee's sword", 1, 800, 500, 80, 80, 255, 0); this.wait(60); $gameScreen.erasePicture(1) Am I doing something wrong?
  6. Ignis Collectible Cards

    How does the rarity system work? I mean, what are the percentages?
  7. waynee95's Storage System

    Yeah I'm using fossil
  8. waynee95's Storage System

    I got the error: "this.updateButtons.Visibility is not a function." rmmz_managers.js:2030 TypeError: this.updateButtonsVisiblity is not a function at Window_StorageNumber.setup (WAY_StorageSystem.js:936) at Scene_Storage.onItemOk (WAY_StorageSystem.js:1191) at...
  9. How can I change the "Select item"'s box height?

    I already have a plugin to zoom the icons, I just need to change the height of the box because the icons are too big.
  10. How can I change the "Select item"'s box height?

    Basically the title question. How can I do that? I've found these lines of code //----------------------------------------------------------------------------- // Window_EventItem // // The window used for the event command [Select Item]. function Window_EventItem() {...

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Wish me luck. One of the leading experts on certain false shuffle is going to check if my skill is good enough to be called "not total trash".
Not an RPG Maker Update but I'm happy to say that I finally passed my drivers written test. Which makes me a happy guy.
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Have you ever been in such a luck streak you felt fear something was wrong?
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness
I added reflections and shadows. Though one of the party seems to have no reflection, is floating, with glowing eyes. I'm sure it's fine.
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