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  1. Unwrapping a packet of cards

    How can I manage to create it? I mean, each card has its rarity: a legendary card is hard to find, so you have a low chance to open a pack with it. How can I simulate these percentages? Example: common cards 60% of chance to find (give item) this card. Rare card 20% etc...
  2. RMMZ Select item cancel button

    I found the code that creates the "cancel" button during the "select item" event. My question is: what have I to change in this code in order to change the coordinates (x and y) of that button? The window used for the event command [Select Item]. function Window_EventItem() {...
  3. RMMZ Javascript code help

    I'm trying to show an image for one second but it doesn't work. $gameScreen.showPicture(1, "Bagee's sword", 1, 800, 500, 80, 80, 255, 0); this.wait(60); $gameScreen.erasePicture(1) Am I doing something wrong?
  4. How can I change the "Select item"'s box height?

    Basically the title question. How can I do that? I've found these lines of code //----------------------------------------------------------------------------- // Window_EventItem // // The window used for the event command [Select Item]. function Window_EventItem() {...

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Wish me luck. One of the leading experts on certain false shuffle is going to check if my skill is good enough to be called "not total trash".
Not an RPG Maker Update but I'm happy to say that I finally passed my drivers written test. Which makes me a happy guy.
Have you ever been in such a luck streak you felt fear something was wrong?
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning!
I added reflections and shadows. Though one of the party seems to have no reflection, is floating, with glowing eyes. I'm sure it's fine.

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