Well, yeah I have other members, however I made that just one actor enters the battle. Probably I'm gonna try switch between actors with an event, I don't know.
After a lot of tries, I've found a way. The way I did it was using the default state from MV (Immortal) in the beggining of battle...
Hi. Great plugin.
However I have an issue. How can I read an ememy's gender? (using something like $gameParty.allMembers()[INDEX].gender, but for enemies instead).
So, basically I created an event where everytine my hp is below 25% but above 0 it plays a bgs. It stops when I heal the character, but not when he dies. I tried all the solutions I found here (fadeout bgs, blank bgs, even a plugin that checks for events before the battle ends), but nothing...
Guys, so I want to make the "Attack" option in the Battle Menu to open that window where I can choose the ability instead of just attacking. I've looked at the Windows Js file but I couldn't make it work. Can I just do that without using plugin?
Yeah. All kind of armor included. I'm making a game where the armor is a special kind of item that The actor (or enemy) can have. Like special gems. And this ability I am making is stronger when the user has no equipment.
Hi. I would like to make an ability where the damage is increased if the user has no armor equipped. The damage formula is as follows: if has no armor equipped, the damage would be 110 + a.atk * 2 - b.def * 2.
If the user is using an armor, that damage formula would be 55 + a.atk * 2 - b. def *...
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness
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