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  1. How to make BGS stop when the battle ends?

    So, basically I created an event where everytine my hp is below 25% but above 0 it plays a bgs. It stops when I heal the character, but not when he dies. I tried all the solutions I found here (fadeout bgs, blank bgs, even a plugin that checks for events before the battle ends), but nothing...
  2. Damage formula

    Hi. I'm trying to make a state that is added to the target if it hits the user. Is there a way to make it in the damage formula?
  3. Damage formula based on equipped armor

    Hi. I would like to make an ability where the damage is increased if the user has no armor equipped. The damage formula is as follows: if has no armor equipped, the damage would be 110 + a.atk * 2 - b.def * 2. If the user is using an armor, that damage formula would be 55 + a.atk * 2 - b. def *...

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