I'm using Yanfly's Limited Skill Uses plugin and wanted to know how to allow individual actors/enemies to have unlimited use of a specific skill (ie. Skill Fire Blaster is limited to a few uses for every actor and enemy, except actor Jimbo, who can use it as many times as he wants.)
I'm using Yanfly's Limited Skill Uses plugin and wanted to know how to allow individual actors/enemies to have unlimited use of a specific skill (ie. Skill Fire Blaster is limited to a few uses for every actor and enemy, except actor Jimbo, who can use it as many times as he wants.)
I know this one has been more or less abandoned, but does anyone know how to unhide blank monster entries? I want the enemy numbers to reflect the numbers in the database.
I've made some progress in getting the vertical windows, through commenting out lines 937 though 1008, and from changing 1123 & 1124 to:
Window_CTB.prototype.initialize = function(y, opacity) {
Window_Base.prototype.initialize.call(this, 1020, y - 3, ctb_window_width...
The short of it is that my game has specific types of enemies and I would like their health bars from Yanfly's script to append the appropriate icons underneath it.
Here's a (very) rough mockup of what I'm going for:
@ShadowDragon Believe you meant $gameActors.actor, which was accepted, but now I get: "Cannot read property "actorID" of undefined error."
EDIT: It should be noted that I'm using DrawText for testing purposes, and $gameParty.members()[0]._actorId was at least able to display the Actor's correct...
I looked at SRD's Hudmaker. The main issue is all it would really amount to is me redoing everything. Plus I would still need to find the correct script call, so it doesn't exactly solve the issue. In terms of this:
I got the error: $dataActors.actor() is not a function.
The main issue with...
So I've decided to use Yanfly's Actor Variables instead of the ICF plugin, and I got Victor's plugin to display a variable as a bar. Now, I would like to display specific variables for specific actors. My plan is something like:
this.drawGauge(x + 6, y + 53, 208, (A VARIABLE VALUE EQUAL TO...
Bumping because I have sort of an idea what to do. I found this post which helped me sort things out, but what I really need now is a "getter" for the ICF's custom params, as the linked thread doesn't have it and the main thread for this ICF plugin also didn't have it and isn't really active. So...
I've tried installing this(version 1.05b) and got this weird error. Any tips?
EDIT: Turns out that this is an incompatibility with Galv's Image Cache plugin.
For some godforsaken reason, it seems that Galv's plugin is reading every function past line 2856 as a png.
I'm trying to find at least two plugins that can do what I want for battle statuses:
A battle status plugin that allows to completely change every aspect of the window. Essentially, I should be able to change the bars' placement and size, remove displayed text and values, etc.
The other...
Would it be possible to display a CParam gauge on Victor's Status Menu? His plugin actually has a section for custom code, but I've no idea how I would go about it.
Seems like the creator is long gone, but does anyone know how to make the turn predictions vertical and to the right of the screen rather than horizontal across the top?
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness
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